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AssetModProcessor.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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9 years ago |
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AssetModProcessor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
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BlockEditor.cs
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Merge branch 'master' into UnityReorderable
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7 years ago |
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BlockEditor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
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BlockInspector.cs
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Fixed compiler warnings in Untity2017.3
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8 years ago |
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BlockInspector.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
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BlockReferenceDrawer.cs
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Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts
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8 years ago |
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BlockReferenceDrawer.cs.meta
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Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts
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8 years ago |
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CallEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
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CallEditor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
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CameraMenuItems.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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9 years ago |
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CameraMenuItems.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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CharacterEditor.cs
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Isolated rotorz to CommandListAdaptor and VariableListAdaptor
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7 years ago |
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CharacterEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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CommandEditor.cs
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Reorderable lists for commands and variables now use EditorGUI determined LineHeight
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7 years ago |
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CommandEditor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
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CommandListAdaptor.cs
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Reorderable lists for commands and variables now use EditorGUI determined LineHeight
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7 years ago |
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CommandListAdaptor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
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ControlAudioEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
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ControlAudioEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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CustomGUI.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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9 years ago |
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CustomGUI.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
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DialogInputEditor.cs
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Added missing copyright headers
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9 years ago |
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DialogInputEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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EditorExtensions.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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9 years ago |
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EditorExtensions.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
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EditorZoomArea.cs
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Added toolbar in place of floating UI
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9 years ago |
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EditorZoomArea.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
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EnumFlagDrawer.cs
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Fixed compiler warnings in Untity2017.3
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8 years ago |
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EnumFlagDrawer.cs.meta
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Added MonoBeh fungus event handlers and physics demo scene
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8 years ago |
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EventHandlerEditor.cs
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Added Rigidbody2D variable type
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8 years ago |
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EventHandlerEditor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
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EventWindow.cs
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Added EventWindow class
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9 years ago |
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EventWindow.cs.meta
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Added EventWindow class
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9 years ago |
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FlowchartEditor.cs
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FlowchartEditor keeps a VariableListAdapter rather than an entire FlowchartEditor
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7 years ago |
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FlowchartEditor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
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FlowchartMenuItems.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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9 years ago |
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FlowchartMenuItems.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
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FlowchartWindow.cs
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Correct variable list in flowchart window width
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7 years ago |
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FlowchartWindow.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
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FungusEditorPreferences.cs
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Remove hidevariablesInInspector from FungusEditorPrefs as per feedback
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8 years ago |
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FungusEditorPreferences.cs.meta
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Changed icon loading to be FungusEditorResources
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8 years ago |
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FungusEditorResources.cs
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Fixed stray \\ that were not being stripped on Mac OS, when importing a fresh. Resulted in incomplete generation of editor resources
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7 years ago |
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FungusEditorResources.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
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FungusEditorResourcesGenerated.cs
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Changed icon loading to be FungusEditorResources
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8 years ago |
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FungusEditorResourcesGenerated.cs.meta
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Added pro skin icons and moved editor textures
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9 years ago |
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HierarchyIcons.cs
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Replace Reorderable List with latest from Rotorz repo as of 2018-07-12
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7 years ago |
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HierarchyIcons.cs.meta
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Added script to show fungus icon in the hierarchy
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8 years ago |
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InvokeEventEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
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InvokeEventEditor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
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InvokeMethodEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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9 years ago |
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InvokeMethodEditor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
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LabelEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
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LabelEditor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
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LocalizationEditor.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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9 years ago |
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LocalizationEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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MenuEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
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MenuEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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MenuTimerEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
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MenuTimerEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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NarrativeMenuItems.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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9 years ago |
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NarrativeMenuItems.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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PortraitEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
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PortraitEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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SaveMenuEditor.cs
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Isolated rotorz to CommandListAdaptor and VariableListAdaptor
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7 years ago |
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SaveMenuEditor.cs.meta
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Added Delete Save Data button to Save Menu inspector.
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9 years ago |
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SaveMenuItems.cs
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Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
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9 years ago |
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SaveMenuItems.cs.meta
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Added menu options for spawning SaveMenu and SavedObjects prefabs
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9 years ago |
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SayEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
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SayEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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SerializedPropertyExtensions.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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9 years ago |
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SerializedPropertyExtensions.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
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SetVariableEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
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SetVariableEditor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
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SpriteMenuItems.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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9 years ago |
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SpriteMenuItems.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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StageEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
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StageEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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VariableConditionEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
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VariableConditionEditor.cs.meta
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Fixed custom editor for ElseIf command #630
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8 years ago |
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VariableEditor.cs
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Merge branch 'master' into UnityReorderable
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7 years ago |
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VariableEditor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
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VariableListAdaptor.cs
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Reorderable lists for commands and variables now use EditorGUI determined LineHeight
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7 years ago |
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VariableListAdaptor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
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ViewEditor.cs
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Updated project to Unity 5.6.0, fixed some warnings.
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9 years ago |
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ViewEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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WriteEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
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WriteEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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WriterAudioEditor.cs
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Isolated rotorz to CommandListAdaptor and VariableListAdaptor
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7 years ago |
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WriterAudioEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |