..
AssetModProcessor.cs
Moved all Fungus editor code to Fungus.EditorUtils namespace
9 years ago
AssetModProcessor.cs.meta
Reorganised Fungus folder structure
9 years ago
BlockEditor.cs
Isolated rotorz to CommandListAdaptor and VariableListAdaptor
7 years ago
BlockEditor.cs.meta
Reorganised Fungus folder structure
9 years ago
BlockInspector.cs
Fixed compiler warnings in Untity2017.3
7 years ago
BlockInspector.cs.meta
Reorganised Fungus folder structure
9 years ago
BlockReferenceDrawer.cs
Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts
7 years ago
BlockReferenceDrawer.cs.meta
Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts
7 years ago
CallEditor.cs
Start Label property in Call command
8 years ago
CallEditor.cs.meta
Reorganised Fungus folder structure
9 years ago
CameraMenuItems.cs
Moved all Fungus editor code to Fungus.EditorUtils namespace
9 years ago
CameraMenuItems.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
9 years ago
CharacterEditor.cs
Isolated rotorz to CommandListAdaptor and VariableListAdaptor
7 years ago
CharacterEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
9 years ago
CommandEditor.cs
Isolated rotorz to CommandListAdaptor and VariableListAdaptor
7 years ago
CommandEditor.cs.meta
Reorganised Fungus folder structure
9 years ago
CommandListAdaptor.cs
Isolated rotorz to CommandListAdaptor and VariableListAdaptor
7 years ago
CommandListAdaptor.cs.meta
Reorganised Fungus folder structure
9 years ago
ControlAudioEditor.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
ControlAudioEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
9 years ago
CustomGUI.cs
Moved all Fungus editor code to Fungus.EditorUtils namespace
9 years ago
CustomGUI.cs.meta
Reorganised Fungus folder structure
9 years ago
DialogInputEditor.cs
Added missing copyright headers
9 years ago
DialogInputEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
9 years ago
EditorExtensions.cs
Moved all Fungus editor code to Fungus.EditorUtils namespace
9 years ago
EditorExtensions.cs.meta
Reorganised Fungus folder structure
9 years ago
EditorZoomArea.cs
Added toolbar in place of floating UI
8 years ago
EditorZoomArea.cs.meta
Reorganised Fungus folder structure
9 years ago
EnumFlagDrawer.cs
Fixed compiler warnings in Untity2017.3
7 years ago
EnumFlagDrawer.cs.meta
Added MonoBeh fungus event handlers and physics demo scene
8 years ago
EventHandlerEditor.cs
Added Rigidbody2D variable type
8 years ago
EventHandlerEditor.cs.meta
Reorganised Fungus folder structure
9 years ago
EventWindow.cs
Added EventWindow class
8 years ago
EventWindow.cs.meta
Added EventWindow class
8 years ago
FlowchartEditor.cs
VariableListAdapter no longer Rotorz
7 years ago
FlowchartEditor.cs.meta
Reorganised Fungus folder structure
9 years ago
FlowchartMenuItems.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
FlowchartMenuItems.cs.meta
Reorganised Fungus folder structure
9 years ago
FlowchartWindow.cs
VariableListAdapter no longer Rotorz
7 years ago
FlowchartWindow.cs.meta
Reorganised Fungus folder structure
9 years ago
FungusEditorPreferences.cs
Remove hidevariablesInInspector from FungusEditorPrefs as per feedback
7 years ago
FungusEditorPreferences.cs.meta
Changed icon loading to be FungusEditorResources
8 years ago
FungusEditorResources.cs
More thorough checking that the Fungus EditorResource folder is infact the Fungus EditorResource folder
7 years ago
FungusEditorResources.cs.meta
Reorganised Fungus folder structure
9 years ago
FungusEditorResourcesGenerated.cs
Changed icon loading to be FungusEditorResources
8 years ago
FungusEditorResourcesGenerated.cs.meta
Added pro skin icons and moved editor textures
8 years ago
HierarchyIcons.cs
Changed icon loading to be FungusEditorResources
8 years ago
HierarchyIcons.cs.meta
Added script to show fungus icon in the hierarchy
8 years ago
InvokeEventEditor.cs
Added description fields to Invoke Event and Invoke Method
8 years ago
InvokeEventEditor.cs.meta
Reorganised Fungus folder structure
9 years ago
InvokeMethodEditor.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
InvokeMethodEditor.cs.meta
Reorganised Fungus folder structure
9 years ago
LabelEditor.cs
Converted all foreach statement to act on simple variables.
8 years ago
LabelEditor.cs.meta
Reorganised Fungus folder structure
9 years ago
LocalizationEditor.cs
Moved all Fungus editor code to Fungus.EditorUtils namespace
9 years ago
LocalizationEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
9 years ago
MenuEditor.cs
Added MenuShuffle Fungus Command and a demo scene
8 years ago
MenuEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
9 years ago
MenuTimerEditor.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
MenuTimerEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
9 years ago
NarrativeMenuItems.cs
Moved all Fungus editor code to Fungus.EditorUtils namespace
9 years ago
NarrativeMenuItems.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
9 years ago
PortraitEditor.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
PortraitEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
9 years ago
SaveMenuEditor.cs
Isolated rotorz to CommandListAdaptor and VariableListAdaptor
7 years ago
SaveMenuEditor.cs.meta
Added Delete Save Data button to Save Menu inspector.
8 years ago
SaveMenuItems.cs
Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
8 years ago
SaveMenuItems.cs.meta
Added menu options for spawning SaveMenu and SavedObjects prefabs
8 years ago
SayEditor.cs
Added TextTag WVO WaitForVoiceOver
7 years ago
SayEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
9 years ago
SerializedPropertyExtensions.cs
Moved all Fungus editor code to Fungus.EditorUtils namespace
9 years ago
SerializedPropertyExtensions.cs.meta
Reorganised Fungus folder structure
9 years ago
SetVariableEditor.cs
Add comparison and setting functionality for the Vector2 and Vector3 variables
7 years ago
SetVariableEditor.cs.meta
Reorganised Fungus folder structure
9 years ago
SpriteMenuItems.cs
Moved all Fungus editor code to Fungus.EditorUtils namespace
9 years ago
SpriteMenuItems.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
9 years ago
StageEditor.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
StageEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
9 years ago
VariableConditionEditor.cs
Add comparison and setting functionality for the Vector2 and Vector3 variables
7 years ago
VariableConditionEditor.cs.meta
Fixed custom editor for ElseIf command #630
8 years ago
VariableEditor.cs
Refactor set variable system, add setting of GameObjects
7 years ago
VariableEditor.cs.meta
Reorganised Fungus folder structure
9 years ago
VariableListAdaptor.cs
VariableListAdapter no longer Rotorz
7 years ago
VariableListAdaptor.cs.meta
Reorganised Fungus folder structure
9 years ago
ViewEditor.cs
Updated project to Unity 5.6.0, fixed some warnings.
8 years ago
ViewEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
9 years ago
WriteEditor.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
WriteEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
9 years ago
WriterAudioEditor.cs
Isolated rotorz to CommandListAdaptor and VariableListAdaptor
7 years ago
WriterAudioEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
9 years ago