An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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chrisgregan 0797b54d32 Indented character object field on Say command 9 years ago
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CharacterEditor.cs Fixed whitespaces 9 years ago
CharacterEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
DialogInputEditor.cs Fixed can't click on Say Dialog when a Menu Dialog is active #374 9 years ago
DialogInputEditor.cs.meta Custom editor for Dialog Input 9 years ago
LocalizationEditor.cs Inactive localizeable game objects are now cached #322 9 years ago
LocalizationEditor.cs.meta Renamed Language to Localisation for clarity #8 10 years ago
MenuEditor.cs Added NullTargetCheck() to catch cases of orphaned command editors 9 years ago
MenuEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
MenuTimerEditor.cs MenuTimer can now use a variable 9 years ago
MenuTimerEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
NarrativeMenuItems.cs Spawn narrative prefabs at 0,0,0 by default #106 10 years ago
NarrativeMenuItems.cs.meta Split Fungus create menu items into groups 10 years ago
PortraitEditor.cs Added NullTargetCheck() to catch cases of orphaned command editors 9 years ago
PortraitEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
SayEditor.cs Indented character object field on Say command 9 years ago
SayEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
StageEditor.cs Added NullTargetCheck() to catch cases of orphaned command editors 9 years ago
StageEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago