.. |
Input
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Renamed folders within PlaygroundDemo
|
7 years ago |
LeanTween
|
Added Basic LeanTween Commands
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7 years ago |
Math
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Updated Doxyfile
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7 years ago |
Rigidbody2D
|
Renamed folders within PlaygroundDemo
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7 years ago |
Scene
|
Added Rigidbody2D variable type
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7 years ago |
Transform
|
Renamed folders within PlaygroundDemo
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7 years ago |
Vector3
|
Renamed folders within PlaygroundDemo
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7 years ago |
Break.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
Break.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
Call.cs
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Use Value accessor for Call start label
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8 years ago |
Call.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
CallMethod.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
CallMethod.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
ClearMenu.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
ClearMenu.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
Comment.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
Comment.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
Condition.cs
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break conditionals out to allow for reused code in LuaIf
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8 years ago |
Condition.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
ControlAudio.cs
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Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
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8 years ago |
ControlAudio.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
ControlStage.cs
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Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
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8 years ago |
ControlStage.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
ControlWithDisplay.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
ControlWithDisplay.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
Conversation.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
Conversation.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
DebugLog.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
DebugLog.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
DeleteSaveKey.cs
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Save and Load flowchart state now working
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8 years ago |
DeleteSaveKey.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
Destroy.cs
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Renamed folders within PlaygroundDemo
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7 years ago |
Destroy.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
Else.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
Else.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
ElseIf.cs
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break conditionals out to allow for reused code in LuaIf
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8 years ago |
ElseIf.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
End.cs
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Fixed nested while loops don't loop correctly #562
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8 years ago |
End.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
ExecuteLua.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
ExecuteLua.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
FadeScreen.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
FadeScreen.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
FadeSprite.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
FadeSprite.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
FadeToView.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
FadeToView.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
FadeUI.cs
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Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
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8 years ago |
FadeUI.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
Fullscreen.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
Fullscreen.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
GetText.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
GetText.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
GetToggleState.cs
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Added GetToggleState, SetToggleState commands and ToggleChanged event handler
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8 years ago |
GetToggleState.cs.meta
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Added GetToggleState, SetToggleState commands and ToggleChanged event handler
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8 years ago |
If.cs
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break conditionals out to allow for reused code in LuaIf
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8 years ago |
If.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
Input.meta
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Added Rigidbody2D variable type
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7 years ago |
InvokeEvent.cs
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Added description fields to Invoke Event and Invoke Method
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8 years ago |
InvokeEvent.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
InvokeMethod.cs
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Added description fields to Invoke Event and Invoke Method
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8 years ago |
InvokeMethod.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
Jump.cs
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Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
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8 years ago |
Jump.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
Label.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
Label.cs.meta
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Reorganised Fungus folder structure
|
8 years ago |
LeanTween.meta
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Added Basic LeanTween Commands
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7 years ago |
LoadScene.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
LoadScene.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
LoadVariable.cs
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Save and Load flowchart state now working
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8 years ago |
LoadVariable.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
LookFrom.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
LookFrom.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
LookTo.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
LookTo.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
LuaCondition.cs
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break conditionals out to allow for reused code in LuaIf
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8 years ago |
LuaCondition.cs.meta
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break conditionals out to allow for reused code in LuaIf
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8 years ago |
LuaElseIf.cs
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break conditionals out to allow for reused code in LuaIf
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8 years ago |
LuaElseIf.cs.meta
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break conditionals out to allow for reused code in LuaIf
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8 years ago |
LuaIf.cs
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break conditionals out to allow for reused code in LuaIf
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8 years ago |
LuaIf.cs.meta
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break conditionals out to allow for reused code in LuaIf
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8 years ago |
Math.meta
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Added Fungus Commands for most of MathF
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7 years ago |
Menu.cs
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Added MenuShuffle Fungus Command and a demo scene
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7 years ago |
Menu.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
MenuShuffle.cs
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Added MenuShuffle Fungus Command and a demo scene
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7 years ago |
MenuShuffle.cs.meta
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Added MenuShuffle Fungus Command and a demo scene
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7 years ago |
MenuTimer.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
MenuTimer.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
MoveAdd.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
MoveAdd.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
MoveFrom.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
MoveFrom.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
MoveTo.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
MoveTo.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
MoveToView.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
MoveToView.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
OpenURL.cs
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OpenURL FungusCommand renamed, fixes #554
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7 years ago |
OpenURL.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
PlayAnimState.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
PlayAnimState.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
PlayMusic.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
PlayMusic.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
PlaySound.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
PlaySound.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
PlayUsfxrSound.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
PlayUsfxrSound.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
Portrait.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
Portrait.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
Property.meta
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Fixed using error in Unity 2017.1
|
7 years ago |
PunchPosition.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
PunchPosition.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
PunchRotation.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
PunchRotation.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
PunchScale.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
PunchScale.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
Quit.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
Quit.cs.meta
|
Reorganised Fungus folder structure
|
8 years ago |
RandomFloat.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
RandomFloat.cs.meta
|
Reorganised Fungus folder structure
|
8 years ago |
RandomInteger.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
RandomInteger.cs.meta
|
Reorganised Fungus folder structure
|
8 years ago |
ReadTextFile.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
ReadTextFile.cs.meta
|
Reorganised Fungus folder structure
|
8 years ago |
Reset.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
Reset.cs.meta
|
Reorganised Fungus folder structure
|
8 years ago |
ResetAnimTrigger.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
ResetAnimTrigger.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
Rigidbody2D.meta
|
Added Rigidbody2D variable type
|
7 years ago |
RotateAdd.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
RotateAdd.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
RotateFrom.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
RotateFrom.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
RotateTo.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
RotateTo.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
SavePoint.cs
|
Renamed Both mode to BlockNameAndCustom in SavePoint command
|
8 years ago |
SavePoint.cs.meta
|
Renamed save commands
|
8 years ago |
SaveVariable.cs
|
Save and Load flowchart state now working
|
8 years ago |
SaveVariable.cs.meta
|
Reorganised Fungus folder structure
|
8 years ago |
Say.cs
|
Added TextTag WVO WaitForVoiceOver
|
7 years ago |
Say.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
ScaleAdd.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
ScaleAdd.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
ScaleFrom.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
ScaleFrom.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
ScaleTo.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
ScaleTo.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
Scene.meta
|
Added Rigidbody2D variable type
|
7 years ago |
SendMessage.cs
|
Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
|
8 years ago |
SendMessage.cs.meta
|
Reorganised Fungus folder structure
|
8 years ago |
SetActive.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
SetActive.cs.meta
|
Reorganised Fungus folder structure
|
8 years ago |
SetAnimBool.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
SetAnimBool.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
SetAnimFloat.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
SetAnimFloat.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
SetAnimInteger.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
SetAnimInteger.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
SetAnimTrigger.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
SetAnimTrigger.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
SetAudioPitch.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
SetAudioPitch.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
SetAudioVolume.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
SetAudioVolume.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
SetClickable2D.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
SetClickable2D.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
SetCollider.cs
|
Isolated rotorz to CommandListAdaptor and VariableListAdaptor
|
7 years ago |
SetCollider.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
SetDraggable2D.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
SetDraggable2D.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
SetInteractable.cs
|
Fixed typo in Set Interactable description #647
|
7 years ago |
SetInteractable.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
SetLanguage.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
SetLanguage.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
SetLayerOrder.cs
|
Converted all foreach statement to act on simple variables.
|
8 years ago |
SetLayerOrder.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
SetMenuDialog.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
SetMenuDialog.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
SetMouseCursor.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
SetMouseCursor.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
SetSaveProfile.cs
|
Save and Load flowchart state now working
|
8 years ago |
SetSaveProfile.cs.meta
|
Reorganised Fungus folder structure
|
8 years ago |
SetSayDialog.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
SetSayDialog.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
SetSliderValue.cs
|
Added null safety check
|
8 years ago |
SetSliderValue.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
SetSpriteOrder.cs
|
Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
|
8 years ago |
SetSpriteOrder.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
SetText.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
SetText.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
SetToggleState.cs
|
Added GetToggleState, SetToggleState commands and ToggleChanged event handler
|
8 years ago |
SetToggleState.cs.meta
|
Added GetToggleState, SetToggleState commands and ToggleChanged event handler
|
8 years ago |
SetVariable.cs
|
Add comparison and setting functionality for the Vector2 and Vector3 variables
|
7 years ago |
SetVariable.cs.meta
|
Reorganised Fungus folder structure
|
8 years ago |
ShakeCamera.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
ShakeCamera.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
ShakePosition.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
ShakePosition.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
ShakeRotation.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
ShakeRotation.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
ShakeScale.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
ShakeScale.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
ShowSprite.cs
|
Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
|
8 years ago |
ShowSprite.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
SpawnObject.cs
|
Renamed folders within PlaygroundDemo
|
7 years ago |
SpawnObject.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
StartSwipe.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
StartSwipe.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
Stop.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
Stop.cs.meta
|
Reorganised Fungus folder structure
|
8 years ago |
StopBlock.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
StopBlock.cs.meta
|
Reorganised Fungus folder structure
|
8 years ago |
StopFlowchart.cs
|
Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
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8 years ago |
StopFlowchart.cs.meta
|
Reorganised Fungus folder structure
|
8 years ago |
StopMusic.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
StopMusic.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
StopSwipe.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
StopSwipe.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
StopTween.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
StopTween.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
StopTweens.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
StopTweens.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
Transform.meta
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Added Rigidbody2D variable type
|
7 years ago |
TweenUI.cs
|
Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
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8 years ago |
TweenUI.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
VariableCondition.cs
|
Add comparison and setting functionality for the Vector2 and Vector3 variables
|
7 years ago |
VariableCondition.cs.meta
|
break conditionals out to allow for reused code in LuaIf
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8 years ago |
Vector3.meta
|
Added Rigidbody2D variable type
|
7 years ago |
Wait.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
Wait.cs.meta
|
Reorganised Fungus folder structure
|
8 years ago |
WaitFrames.cs
|
Fixed missing space in Wait Frames
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8 years ago |
WaitFrames.cs.meta
|
Added WaitFrames command
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8 years ago |
While.cs
|
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
|
8 years ago |
While.cs.meta
|
Reorganised Fungus folder structure
|
8 years ago |
Write.cs
|
Added TextTag WVO WaitForVoiceOver
|
7 years ago |
Write.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |
iTweenCommand.cs
|
Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
|
8 years ago |
iTweenCommand.cs.meta
|
Moved all scripts into a unified script folder (except Flowchart yet)
|
8 years ago |