An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Chris Gregan b764064a22 Merge pull request #582 from sp-francisco-ruiz/master 8 years ago
..
Block.cs Start Label property in Call command 8 years ago
Block.cs.meta Moved Flowchart scripts into main Scripts folder 8 years ago
CameraManager.cs Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
CameraManager.cs.meta Renamed CameraController to CameraManager and MusicController to MusicManager 8 years ago
Character.cs Fixes for compile errors on .NET Core 8 years ago
Character.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Clickable2D.cs Change Draggable2D and Clickable2D to use the new EventDispatcher calls for events. 8 years ago
Clickable2D.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Command.cs Renamed public methods to public members 8 years ago
Command.cs.meta Moved Flowchart scripts into main Scripts folder 8 years ago
CommandCopyBuffer.cs Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
CommandCopyBuffer.cs.meta Moved Flowchart scripts into main Scripts folder 8 years ago
CustomTag.cs Added #region Public members to all non-editor classes 8 years ago
CustomTag.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
DialogInput.cs Fixed Say command completes instantly after menu choice #533 8 years ago
DialogInput.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Draggable2D.cs Register DragCompleted handler to Draggable2D instead of finding all instances in the scene. 8 years ago
Draggable2D.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
EventHandler.cs Add unity messages propagation to EventHandler class. 8 years ago
EventHandler.cs.meta Moved Flowchart scripts into main Scripts folder 8 years ago
Flowchart.cs Added Game Loaded event handler and save key. 8 years ago
Flowchart.cs.meta Moved Flowchart scripts into main Scripts folder 8 years ago
FungusManager.cs Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER. 8 years ago
FungusManager.cs.meta MusicController and CameraController singletons are now managed by one FungusManager singleton 8 years ago
FungusState.cs Renamed public methods to public members 8 years ago
FungusState.cs.meta Moved Flowchart scripts into main Scripts folder 8 years ago
Localization.cs Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
Localization.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
MenuDialog.cs Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
MenuDialog.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
MusicManager.cs Fixed onComplete callback in MusicManager.SetAudioVolume when duration is 0 8 years ago
MusicManager.cs.meta Renamed CameraController to CameraManager and MusicController to MusicManager 8 years ago
Node.cs Added support for custom block tint colors 8 years ago
Node.cs.meta Moved Flowchart scripts into main Scripts folder 8 years ago
Parallax.cs Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Parallax.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
PortraitController.cs Fixes for integration tests running on Windows. 8 years ago
PortraitController.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SaveData.cs Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER. 8 years ago
SaveData.cs.meta Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene. 8 years ago
SaveManager.cs Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER. 8 years ago
SaveManager.cs.meta Updated SaveSystem 8 years ago
SaveMenu.cs Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER. 8 years ago
SaveMenu.cs.meta SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects. 8 years ago
SayDialog.cs Option to Close Other Say Dialogs when one Say Dialog becomes active. 8 years ago
SayDialog.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SceneLoader.cs Added #region Public members to all non-editor classes 8 years ago
SceneLoader.cs.meta Moved Flowchart scripts into main Scripts folder 8 years ago
SelectOnEnable.cs Added missing copyright headers, tidied up enums 8 years ago
SelectOnEnable.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SpriteFader.cs Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
SpriteFader.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Stage.cs Added #region Public members to all non-editor classes 8 years ago
Stage.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Variable.cs Renamed public methods to public members 8 years ago
Variable.cs.meta Moved Flowchart scripts into main Scripts folder 8 years ago
View.cs Renamed public methods to public members 8 years ago
View.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Writer.cs Added Writer.Paused property to pause a writer from code. 8 years ago
Writer.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
WriterAudio.cs Documented all enum values. Moved all enums to namespace scope. 8 years ago
WriterAudio.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago