You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
21 lines
900 B
21 lines
900 B
using UnityEngine; |
|
using System.Collections; |
|
|
|
namespace Fungus |
|
{ |
|
/// <summary> |
|
/// Detects drag and drop interactions on a Game Object, and sends events to all Flowchart event handlers in the scene. |
|
/// The Game Object must have Collider2D & RigidBody components attached. |
|
/// The Collider2D must have the Is Trigger property set to true. |
|
/// The RigidBody would typically have the Is Kinematic property set to true, unless you want the object to move around using physics. |
|
/// Use in conjunction with the Drag Started, Drag Completed, Drag Cancelled, Drag Entered & Drag Exited event handlers. |
|
/// </summary> |
|
public interface IDraggable2D |
|
{ |
|
/// <summary> |
|
/// Is object drag and drop enabled. |
|
/// </summary> |
|
/// <value><c>true</c> if drag enabled; otherwise, <c>false</c>.</value> |
|
bool DragEnabled { get; set; } |
|
} |
|
}
|
|
|