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22 lines
900 B
22 lines
900 B
8 years ago
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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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/// <summary>
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/// Detects drag and drop interactions on a Game Object, and sends events to all Flowchart event handlers in the scene.
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/// The Game Object must have Collider2D & RigidBody components attached.
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/// The Collider2D must have the Is Trigger property set to true.
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/// The RigidBody would typically have the Is Kinematic property set to true, unless you want the object to move around using physics.
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/// Use in conjunction with the Drag Started, Drag Completed, Drag Cancelled, Drag Entered & Drag Exited event handlers.
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/// </summary>
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public interface IDraggable2D
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{
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/// <summary>
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/// Is object drag and drop enabled.
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/// </summary>
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/// <value><c>true</c> if drag enabled; otherwise, <c>false</c>.</value>
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bool DragEnabled { get; set; }
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}
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}
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