An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus
{
/// <summary>
/// Detects drag and drop interactions on a Game Object, and sends events to all Flowchart event handlers in the scene.
/// The Game Object must have Collider2D & RigidBody components attached.
/// The Collider2D must have the Is Trigger property set to true.
/// The RigidBody would typically have the Is Kinematic property set to true, unless you want the object to move around using physics.
/// Use in conjunction with the Drag Started, Drag Completed, Drag Cancelled, Drag Entered & Drag Exited event handlers.
/// </summary>
public interface IDraggable2D
{
/// <summary>
/// Is object drag and drop enabled.
/// </summary>
/// <value><c>true</c> if drag enabled; otherwise, <c>false</c>.</value>
bool DragEnabled { get; set; }
}
}