using UnityEngine;
using System.Collections;
namespace Fungus
{
///
/// Detects drag and drop interactions on a Game Object, and sends events to all Flowchart event handlers in the scene.
/// The Game Object must have Collider2D & RigidBody components attached.
/// The Collider2D must have the Is Trigger property set to true.
/// The RigidBody would typically have the Is Kinematic property set to true, unless you want the object to move around using physics.
/// Use in conjunction with the Drag Started, Drag Completed, Drag Cancelled, Drag Entered & Drag Exited event handlers.
///
public interface IDraggable2D
{
///
/// Is object drag and drop enabled.
///
/// true if drag enabled; otherwise, false.
bool DragEnabled { get; set; }
}
}