Commit Graph

  • ad4026914d Conversation Demo Scene additions desktop-maesty/steve 2018-05-04 16:47:53 +1000
  • 17a934a63b Fix many typos of 'Prirority' Corrected Summaries Moved Commands to the 'Priority Signals' category desktop-maesty/steve 2018-04-17 12:00:33 +1000
  • 56664223b5
    Merge pull request #670 from stevehalliwell/MenuSignals Chris Gregan 2018-04-16 21:31:56 +0100
  • bbc4c4f763
    Merge pull request #669 from stevehalliwell/BlockReferenceDrawer Chris Gregan 2018-04-16 21:21:57 +0100
  • 47e6a29904
    Merge pull request #668 from MeMark2/set-and-compare-variables Chris Gregan 2018-04-16 21:15:01 +0100
  • 4d3078d716
    Merge pull request #675 from snozbot/dialog-history Chris Gregan 2018-04-16 21:06:58 +0100
  • afb666d87d Merge branch 'master' into dialog-history Chris Gregan 2018-04-16 21:01:51 +0100
  • a88dad4969 Conversation command passes info to conversation manager -supports a default time wait on each conversation item desktop-maesty/steve 2018-04-15 21:01:35 +1000
  • 087f327ed2 Force the hierarchy icon list to refresh when a script a is loaded/changed, fixes delay when icons disappear after a code change is made by no change is made in Unity itself. desktop-maesty/steve 2018-04-15 09:48:31 +1000
  • a631aee6d9 Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts desktop-maesty/steve 2018-04-09 21:17:57 +1000
  • f19099853b Add functionality for addition and subtraction to the Vector2 and Vector3 variables Jorge Ramirez 2018-04-08 20:49:39 -0400
  • fccfb6c542 Add functionality for addition, subtraction and multiplication to the Color variable Jorge Ramirez 2018-04-08 20:44:08 -0400
  • 60bfe84399 Add comparison and setting functionality for the Vector2 and Vector3 variables Jorge Ramirez 2018-04-08 20:35:27 -0400
  • 57776a67da Add comparison and setting functionality for the Transform variable Jorge Ramirez 2018-04-08 20:21:44 -0400
  • 3035446336 Add comparison and setting functionality for the Texture variable Jorge Ramirez 2018-04-08 20:05:29 -0400
  • 27b97990d6 Add comparison and setting functionality for the Sprite variable Jorge Ramirez 2018-04-08 19:50:54 -0400
  • 041950b35f Add comparison and setting functionality for the Rigidbody2D variable Jorge Ramirez 2018-04-08 19:40:54 -0400
  • 7810fecbf9 Add comparison and setting functionality for the Object variable Jorge Ramirez 2018-04-08 18:57:16 -0400
  • e8a19dbcc5 Add comparison and setting functionality for the Material variable Jorge Ramirez 2018-04-08 18:44:09 -0400
  • acfba940a9 Add comparison and setting functionality for the Color variable Jorge Ramirez 2018-04-08 18:34:22 -0400
  • 7334a463c8 Added Fungus Priority Signals Intended to allow fungus to notify the outside world that it is doing something of priority so the outside world can pause -Tests -Commands desktop-maesty/steve 2018-04-08 20:33:22 +1000
  • a36abc5a80 Added Fungus Signals for MenuDialog becoming active or inactive desktop-maesty/steve 2018-04-07 18:43:16 +1000
  • 36600abe82 Conversation support for setting default clear, wait for input and fade options via command -support to change the defaults per line with say params -Conversation documentation updated desktop-maesty/steve 2018-04-07 14:29:11 +1000
  • 87dea936ee Updated changlog , command docs and project settings file. Chris Gregan 2018-04-06 22:54:09 +0100
  • 392444c842 Updated CHANGELOG.txt Chris Gregan 2018-04-03 23:15:41 +0100
  • f3f5b90060 Updated command reference Chris Gregan 2018-04-03 22:49:08 +0100
  • 917b608bf8 Updated AssetStoreTools.dll Chris Gregan 2018-04-03 22:44:54 +0100
  • 8254e45d1d Merge branch 'master' of https://github.com/snozbot/fungus Chris Gregan 2018-04-03 22:44:19 +0100
  • 72379fa9a8
    Merge pull request #666 from MeMark2/compare-variables-refactor Chris Gregan 2018-04-03 22:29:47 +0100
  • 480a17420f Merge branch 'master' of https://github.com/snozbot/fungus Chris Gregan 2018-04-03 22:25:31 +0100
  • 497b9ad387
    Merge pull request #665 from MeMark2/set-variables-refactor Chris Gregan 2018-04-03 22:19:07 +0100
  • 3f293daae9 Merge branch 'master' of https://github.com/snozbot/fungus Chris Gregan 2018-04-03 21:39:23 +0100
  • 110c11f280 Add comparison and setting functionality for the AudioSource variable Jorge Ramirez 2018-04-01 17:08:59 -0400
  • 88711d84a6 Add comparison and setting functionality for the Animator variable Jorge Ramirez 2018-04-01 16:55:15 -0400
  • f23e5f192a Add error messages when using invalid variable operators Jorge Ramirez 2018-04-01 16:37:28 -0400
  • c93f81a007 Refactor compare variable system and add comparison for GameObjects Jorge Ramirez 2018-04-01 15:54:51 -0400
  • 45c5652f4d Improve naming convention for variable specific operators Jorge Ramirez 2018-04-01 13:41:09 -0400
  • 673b3166a3 Refactor set variable system, add setting of GameObjects Jorge Ramirez 2018-04-01 12:44:35 -0400
  • 3730855f15
    Merge pull request #664 from stevehalliwell/EditorResourceChecks Steve Halliwell 2018-03-31 21:50:26 +1000
  • f339774679 Added Flowchart.HasBlock() and ExecuteIfHasBlock() Chris Gregan 2018-03-29 23:32:39 +0100
  • 0b0776d775 Fixed repeat play of music Chris Gregan 2018-03-29 23:26:07 +0100
  • 0fa7a9dcc6 Updated project version to Unity 2017.4.0f1 Chris Gregan 2018-03-29 23:12:51 +0100
  • 3299b029f4
    Merge pull request #661 from MeMark2/save-menu-fix Chris Gregan 2018-03-29 23:07:29 +0100
  • 7fdd41c783
    Merge pull request #663 from Rubikhan/master Chris Gregan 2018-03-29 23:02:36 +0100
  • 122c4f3975 More thorough checking that the Fungus EditorResource folder is infact the Fungus EditorResource folder desktop-maesty/steve 2018-03-25 11:54:25 +1000
  • 7ce2419221 Changed the block name in #6 of "Connections between Blocks" section from "Block2" to "Start" Rubikhan 2018-03-16 16:36:11 -0700
  • 834a4c44a3 Add nested Save Menu error message Jorge Ramirez 2018-03-11 14:55:20 -0400
  • 78791cfb8c Add protection against infinite load loop Jorge Ramirez 2018-03-11 14:15:20 -0400
  • dbdca79298 Fixed using error in Unity 2017.1 Chris Gregan 2018-01-14 22:46:23 +0000
  • da29b29a32 Fixed compile errors in Unity 2018.1 beta Chris Gregan 2018-01-14 22:39:54 +0000
  • b2ff80220e Fixed compiler warnings in Untity2017.3 Chris Gregan 2018-01-14 21:57:54 +0000
  • f2df7e8e78
    Merge pull request #650 from FrederickKDP/BatchUpdatedForNewUnity3DVer Chris Gregan 2018-01-03 23:15:02 +0000
  • 7b44fca458
    Merge pull request #655 from stevehalliwell/GlobalVariable Steve Halliwell 2017-12-19 21:01:15 +1000
  • b61a918075 Fix bug found by @FatPuzo by force returning local value on global variables when their value is requested outside of play mode desktop-maesty/steve 2017-12-19 20:54:48 +1000
  • 69f69ad1b2
    Merge pull request #652 from stevehalliwell/GlobalVariable Steve Halliwell 2017-12-17 08:42:06 +1000
  • f319ffc1db Moved GlobalVar demo scene to Variables example folder desktop-maesty/steve 2017-12-17 08:33:48 +1000
  • a9dc553c49 Added GlobalVariables -'Global' variable scope -Access is routed at runtime through the GlobalVariables manager attached to the FungusManager desktop-maesty/steve 2017-12-03 09:51:22 +1000
  • 3888eb0045 Updated Batch for newer versions of Unity3D web player DESKTOP-D8AN5KL\Erick 2017-12-01 16:32:31 -0800
  • 3e52f723c2 Fixed lua say() function to match new say method parameters Chris Gregan 2017-11-06 22:41:48 +0000
  • 227acbe619 Updated monobehavior command reference Chris Gregan 2017-11-06 22:16:33 +0000
  • 4d07b5ff0d Fixed null exception in command document generator Chris Gregan 2017-11-06 22:16:17 +0000
  • 1671381072 Updated command reference docs Chris Gregan 2017-11-06 22:12:39 +0000
  • 6c259f4467 Fixed typo in Set Interactable description #647 Chris Gregan 2017-11-06 22:07:42 +0000
  • 419c6a72cf
    Merge pull request #636 from stevehalliwell/PlaygroundPhysics2D Steve Halliwell 2017-11-06 09:01:18 +1000
  • 2cdc6e59bb Added a ReadMe to the Playground Folder explaining its purpose and some of its structure desktop-maesty/steve 2017-10-28 21:46:42 +1000
  • 63d28329ad Merge pull request #643 from stevehalliwell/ShowVariableList Steve Halliwell 2017-10-27 14:59:41 +1000
  • 09fe2313cd Fixed warnings in Integration Tests Framework in Unity 2017.2 Chris Gregan 2017-10-23 23:28:28 +0100
  • 849fc90385 Fixed iTween.cs warnings on compilation #644 Chris Gregan 2017-10-23 22:54:40 +0100
  • da5a08c2a9 VariableList now makes attempts to allow scroll bars being required desktop-maesty/steve 2017-10-18 18:00:15 +1000
  • be66286822 Removed ShowVariables bool, just showing the variables in the fungus flowchart inspector always Adjusted Reorderable draw logic to draw even if there are no items in there so we get it showing the variables header. desktop-maesty/steve 2017-10-10 22:03:38 +1000
  • e627191cf3 Merge pull request #645 from stevehalliwell/SayWaitForVO Steve Halliwell 2017-10-09 20:45:08 +1000
  • cc56a1cd5f Renamed folders within PlaygroundDemo Fixed missing components in PlaygroundDemo scenes and prefabs Formatting fixed for added scripts Added HasReference override to all commands desktop-maesty/steve 2017-10-08 21:22:08 +1000
  • ad1731edbd Reorg files for PlaygroundDemo desktop-maesty/steve 2017-10-07 11:42:38 +1000
  • fb5c174152 Added TextTag WVO WaitForVoiceOver Say has a Wait For VO flag to add wvo text tag like it does the wi tag Added SayHolds demo scene to show how the combinations of waits interact desktop-maesty/steve 2017-10-05 21:53:39 +1000
  • 4375852e4b Remove hidevariablesInInspector from FungusEditorPrefs as per feedback Shorten ShowVariablesInInspector as per feedback desktop-maesty/steve 2017-10-04 19:47:11 +1000
  • 7bceef527d Merge pull request #641 from stevehalliwell/MenuShuffle Steve Halliwell 2017-10-02 09:33:25 +1000
  • 1ca3d6b188 Merge pull request #642 from stevehalliwell/OpenURLNameFix Steve Halliwell 2017-09-30 09:06:24 +1000
  • 2fe61e7801 Merge pull request #639 from stevehalliwell/SceneLoadedUnregisterBug Steve Halliwell 2017-09-30 09:06:04 +1000
  • 0b81c75e2e Added ability to show variable list in the Flowchart Inspector -Refactored DrawVariablesGUI -Added bool to FungusEditorPreferences, that hides the variable list in the flowchart inspector desktop-maesty/steve 2017-09-30 08:58:26 +1000
  • 066ef1a488 Merge pull request #640 from stevehalliwell/TheExperimentSayFix Steve Halliwell 2017-09-28 18:07:53 +1000
  • de566924ad Updated Input Axes Removed missing monoscript from Football scene desktop-maesty/steve 2017-09-25 19:30:34 +1000
  • 90236b12c2 OpenURL FungusCommand renamed, fixes #554 desktop-maesty/steve 2017-09-24 18:24:04 +1000
  • ec72430f6f Merge branch 'master' into PlaygroundPhysics2D desktop-maesty/steve 2017-09-24 17:40:50 +1000
  • ffa5b2d189 Added MenuShuffle Fungus Command and a demo scene -refactor menudialogue to track items that are hidden Menu Fungus Command now has a hideThisOption boolean Updated narrative_commands doco to match desktop-maesty/steve 2017-09-24 17:37:04 +1000
  • 04487e70af Choice dialogues were not set to stay during the MenuDialogue as Fade When Done was true desktop-maesty/steve 2017-09-23 18:09:50 +1000
  • 76985c7f02 Merge pull request #635 from stevehalliwell/SaveManagerStorage Steve Halliwell 2017-09-23 07:40:32 +1000
  • 67805f7e3f Flowchart now registers and unregisters from SceneManager in OnEnable and OnDisable respecitvely Localization now registers and unregisters from SceneManager in OnEnable and OnDisable respecitvely desktop-maesty/steve 2017-09-22 18:52:36 +1000
  • 5389e97ce6 Merge pull request #637 from stevehalliwell/MultipleCommandInfos Steve Halliwell 2017-09-19 17:37:14 +1000
  • cc7bbf0db1 GetCommandInfo returns the highest priority CommandInfo to better support multiple names while maintaining what is shown in the inspector desktop-maesty/steve 2017-09-19 17:31:15 +1000
  • b209d4fcd2 Allow multiple CommandInfos to be added to a class SpawnObject can now also be found under GameObject/Instantiate desktop-maesty/steve 2017-09-12 20:00:27 +1000
  • 22d03583f2 Updated changelog back to 3.6.0 desktop-maesty/steve 2017-09-10 11:12:50 +1000
  • 2de96f8f04 Added Rigidbody2D variable type Fixed indentlevel for EventHandler:DrawProperties Added Playground to the FungusExamples Added Vector3 FungusCommands - Fields, Normalise, Convert to Vector2, Arithetic Added TransformProperty FungusCommand -Get an Set a transform's fields and properties./ -Does not currently support rotation, localRotation nor the Mat4x4 commands as we do not have the appropriate FungusVariables to store them in Added FungusCommand to Reload Current Scene Added Rigidbody2D FungusCommands - AddForce, AddTorque, StopMotion Added Input GetAxis fungusCommand, fetch Input.GetAxis and store in a FloatData SpawnObject FungusCommand now can store the gameobject it instantiates and can spawn at itself Destroy FungusCommand can now be told to pass down a delay to Destroy Updated Docs with all changes and addtions desktop-maesty/steve 2017-09-10 10:56:59 +1000
  • 2b4761c6b5 SaveManager now uses json files in a FungusSaves sub directory for all platforms but webplayer & webgl which still use playerprefs desktop-maesty/steve 2017-09-05 20:09:29 +1000
  • 8eeb63ad99 Fixed typo in BlockEditor.BlockField() #633 Chris Gregan 2017-09-03 08:07:08 +0100
  • ad8b13862a Added SpeakingCharacter property to SayDialog Chris Gregan 2017-09-03 07:41:07 +0100
  • c255f639d9 Updated Doxygen project file Chris Gregan 2017-08-28 22:03:53 +0100
  • 9966b1e8c2 Merge pull request #631 from stevehalliwell/doco_updates Chris Gregan 2017-08-28 21:36:11 +0100
  • 75b2128375 Updated Doxyfile -Now Fungus 3.6.1 Updated Docs for Commands and Event Handlers -Added Monobeh events -Added Math commands -Added LeanTween commands -Moved to separate top level side bar menus Refactor Trig.cs to use common base class Moved all MonoBeh Event Handlers to appropriate folder desktop-maesty/steve 2017-08-26 11:33:17 +1000
  • 73a179484c Fixed custom editor for ElseIf command #630 Chris Gregan 2017-08-25 21:09:03 +0100
  • b8c1158b06 Empty mds for new commands and events desktop-maesty/steve 2017-08-25 12:34:26 +1000