Chris Gregan
7 years ago
1 changed files with 117 additions and 0 deletions
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# MonoBehaviour event handlers # {#monobehaviour_events} |
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[TOC] |
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# Animator # {#Animator} |
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The block will execute when the desired OnAnimator* message for the monobehaviour is received. |
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Defined in Fungus.AnimatorState |
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Property | Type | Description |
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--- | --- | --- |
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Fire On | Fungus.AnimatorState+AnimatorMessageFlags | Which of the OnAnimator messages to trigger on. |
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I K Layer | System.Int32 | IK layer to trigger on. Negative is all. |
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# Application # {#Application} |
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The block will execute when the desired OnApplication message for the monobehaviour is received. |
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Defined in Fungus.ApplicationState |
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Property | Type | Description |
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--- | --- | --- |
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Fire On | Fungus.ApplicationState+ApplicationMessageFlags | Which of the Application messages to trigger on. |
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# CharacterCollider # {#CharacterCollider} |
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The block will execute when tag filtered OnCharacterColliderHit is received |
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Defined in Fungus.CharacterControllerCollide |
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Property | Type | Description |
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--- | --- | --- |
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Tag Filter | System.String[] | Only fire the event if one of the tags match. Empty means any will fire. |
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# Collision # {#Collision} |
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The block will execute when a 3d physics collision matching some basic conditions is met. |
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Defined in Fungus.Collision |
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Property | Type | Description |
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--- | --- | --- |
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Fire On | Fungus.BasePhysicsEventHandler+PhysicsMessageType | Which of the 3d physics messages to we trigger on. |
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Tag Filter | System.String[] | Only fire the event if one of the tags match. Empty means any will fire. |
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# Collision2D # {#Collision2D} |
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The block will execute when a 2d physics collision matching some basic conditions is met. |
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Defined in Fungus.Collision2D |
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Property | Type | Description |
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--- | --- | --- |
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Fire On | Fungus.BasePhysicsEventHandler+PhysicsMessageType | Which of the 3d physics messages to we trigger on. |
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Tag Filter | System.String[] | Only fire the event if one of the tags match. Empty means any will fire. |
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# Mouse # {#Mouse} |
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The block will execute when the desired OnMouse* message for the monobehaviour is received |
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Defined in Fungus.Mouse |
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Property | Type | Description |
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--- | --- | --- |
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Fire On | Fungus.Mouse+MouseMessageFlags | Which of the Mouse messages to trigger on. |
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# Particle # {#Particle} |
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The block will execute when the desired OnParticle message for the monobehaviour is received. |
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Defined in Fungus.Particle |
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Property | Type | Description |
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--- | --- | --- |
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Fire On | Fungus.Particle+ParticleMessageFlags | Which of the Rendering messages to trigger on. |
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Tag Filter | System.String[] | Only fire the event if one of the tags match. Empty means any will fire. |
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# Render # {#Render} |
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The block will execute when the desired Rendering related message for the monobehaviour is received. |
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Defined in Fungus.Render |
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Property | Type | Description |
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--- | --- | --- |
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Fire On | Fungus.Render+RenderMessageFlags | Which of the Rendering messages to trigger on. |
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# Transform # {#Transform} |
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The block will execute when the desired OnTransform related message for the monobehaviour is received. |
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Defined in Fungus.TransformChanged |
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Property | Type | Description |
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--- | --- | --- |
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Fire On | Fungus.TransformChanged+TransformMessageFlags | Which of the OnTransformChanged messages to trigger on. |
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# Trigger # {#Trigger} |
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The block will execute when a 3d physics trigger matching some basic conditions is met. |
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Defined in Fungus.Trigger |
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Property | Type | Description |
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--- | --- | --- |
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Fire On | Fungus.BasePhysicsEventHandler+PhysicsMessageType | Which of the 3d physics messages to we trigger on. |
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Tag Filter | System.String[] | Only fire the event if one of the tags match. Empty means any will fire. |
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# Trigger2D # {#Trigger2D} |
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The block will execute when a 2d physics trigger matching some basic conditions is met. |
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Defined in Fungus.Trigger2D |
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Property | Type | Description |
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--- | --- | --- |
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Fire On | Fungus.BasePhysicsEventHandler+PhysicsMessageType | Which of the 3d physics messages to we trigger on. |
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Tag Filter | System.String[] | Only fire the event if one of the tags match. Empty means any will fire. |
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# Update # {#Update} |
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The block will execute every chosen Update, or FixedUpdate or LateUpdate. |
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Defined in Fungus.UpdateTick |
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Property | Type | Description |
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--- | --- | --- |
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Fire On | Fungus.UpdateTick+UpdateMessageFlags | Which of the Update messages to trigger on. |
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