From 227acbe619aaf6fc1f447cf639c796ddfe099638 Mon Sep 17 00:00:00 2001 From: Chris Gregan Date: Mon, 6 Nov 2017 22:16:33 +0000 Subject: [PATCH] Updated monobehavior command reference --- Docs/command_ref/monobehaviour_events.md | 117 +++++++++++++++++++++++ 1 file changed, 117 insertions(+) create mode 100644 Docs/command_ref/monobehaviour_events.md diff --git a/Docs/command_ref/monobehaviour_events.md b/Docs/command_ref/monobehaviour_events.md new file mode 100644 index 00000000..0e006025 --- /dev/null +++ b/Docs/command_ref/monobehaviour_events.md @@ -0,0 +1,117 @@ +# MonoBehaviour event handlers # {#monobehaviour_events} + +[TOC] +# Animator # {#Animator} +The block will execute when the desired OnAnimator* message for the monobehaviour is received. + +Defined in Fungus.AnimatorState + +Property | Type | Description + --- | --- | --- +Fire On | Fungus.AnimatorState+AnimatorMessageFlags | Which of the OnAnimator messages to trigger on. +I K Layer | System.Int32 | IK layer to trigger on. Negative is all. + +# Application # {#Application} +The block will execute when the desired OnApplication message for the monobehaviour is received. + +Defined in Fungus.ApplicationState + +Property | Type | Description + --- | --- | --- +Fire On | Fungus.ApplicationState+ApplicationMessageFlags | Which of the Application messages to trigger on. + +# CharacterCollider # {#CharacterCollider} +The block will execute when tag filtered OnCharacterColliderHit is received + +Defined in Fungus.CharacterControllerCollide + +Property | Type | Description + --- | --- | --- +Tag Filter | System.String[] | Only fire the event if one of the tags match. Empty means any will fire. + +# Collision # {#Collision} +The block will execute when a 3d physics collision matching some basic conditions is met. + +Defined in Fungus.Collision + +Property | Type | Description + --- | --- | --- +Fire On | Fungus.BasePhysicsEventHandler+PhysicsMessageType | Which of the 3d physics messages to we trigger on. +Tag Filter | System.String[] | Only fire the event if one of the tags match. Empty means any will fire. + +# Collision2D # {#Collision2D} +The block will execute when a 2d physics collision matching some basic conditions is met. + +Defined in Fungus.Collision2D + +Property | Type | Description + --- | --- | --- +Fire On | Fungus.BasePhysicsEventHandler+PhysicsMessageType | Which of the 3d physics messages to we trigger on. +Tag Filter | System.String[] | Only fire the event if one of the tags match. Empty means any will fire. + +# Mouse # {#Mouse} +The block will execute when the desired OnMouse* message for the monobehaviour is received + +Defined in Fungus.Mouse + +Property | Type | Description + --- | --- | --- +Fire On | Fungus.Mouse+MouseMessageFlags | Which of the Mouse messages to trigger on. + +# Particle # {#Particle} +The block will execute when the desired OnParticle message for the monobehaviour is received. + +Defined in Fungus.Particle + +Property | Type | Description + --- | --- | --- +Fire On | Fungus.Particle+ParticleMessageFlags | Which of the Rendering messages to trigger on. +Tag Filter | System.String[] | Only fire the event if one of the tags match. Empty means any will fire. + +# Render # {#Render} +The block will execute when the desired Rendering related message for the monobehaviour is received. + +Defined in Fungus.Render + +Property | Type | Description + --- | --- | --- +Fire On | Fungus.Render+RenderMessageFlags | Which of the Rendering messages to trigger on. + +# Transform # {#Transform} +The block will execute when the desired OnTransform related message for the monobehaviour is received. + +Defined in Fungus.TransformChanged + +Property | Type | Description + --- | --- | --- +Fire On | Fungus.TransformChanged+TransformMessageFlags | Which of the OnTransformChanged messages to trigger on. + +# Trigger # {#Trigger} +The block will execute when a 3d physics trigger matching some basic conditions is met. + +Defined in Fungus.Trigger + +Property | Type | Description + --- | --- | --- +Fire On | Fungus.BasePhysicsEventHandler+PhysicsMessageType | Which of the 3d physics messages to we trigger on. +Tag Filter | System.String[] | Only fire the event if one of the tags match. Empty means any will fire. + +# Trigger2D # {#Trigger2D} +The block will execute when a 2d physics trigger matching some basic conditions is met. + +Defined in Fungus.Trigger2D + +Property | Type | Description + --- | --- | --- +Fire On | Fungus.BasePhysicsEventHandler+PhysicsMessageType | Which of the 3d physics messages to we trigger on. +Tag Filter | System.String[] | Only fire the event if one of the tags match. Empty means any will fire. + +# Update # {#Update} +The block will execute every chosen Update, or FixedUpdate or LateUpdate. + +Defined in Fungus.UpdateTick + +Property | Type | Description + --- | --- | --- +Fire On | Fungus.UpdateTick+UpdateMessageFlags | Which of the Update messages to trigger on. +