21 Commits (fbdf2f4ad48286172830c2b35d3f00d06649d57b)

Author SHA1 Message Date
Christopher ef0dfaf987 Fixed case typo in ControlAudio 9 years ago
Christopher cc4406a8fb Change all public properties to use virtual 9 years ago
Christopher ce92029918 Refactored comments 9 years ago
Christopher f130385f6f Changed comment style on header block 9 years ago
Christopher 2b3d3c9ba4 Removed unnecessary newline 9 years ago
Christopher e4451a54a0 Refactored comments and layout 9 years ago
Christopher 83c12c7e76 Refactored many classes to use protected serialisable fields, with public property accessors where required. 9 years ago
Christopher 239bf8fefe Converted tabs to spaces in all .cs files 9 years ago
Christopher 67adbab9a0 Added open source license header to all source files 9 years ago
Chris Gregan cff0a2c60a Fixed control volume bug #464 9 years ago
chrisgregan 4fddc9e420 Replaced serialisation callback due to threading warning 9 years ago
chrisgregan 9ee98e5b42 Moved Backwards compatibility region to bottom of source files 9 years ago
chrisgregan f937aed6cb Audio commands can use variables in properties 9 years ago
chrisgregan bf03a3c8a2 Fixed: ControlAudio waitUntilFinished property doesn't wait for correct time #174 9 years ago
John O'Kane 4f7088487b Issue where audio would continue when audio is finished while waitUntilFinished was not set to true 10 years ago
chrisgregan 9399574897 Fixed Control Audio stopping all untagged audiosources #132 10 years ago
chrisgregan 4cc04e5546 Added some missing command tooltips 10 years ago
chrisgregan 5a18ddfb41 Upgraded to Unity 5 10 years ago
chrisgregan 77960063ee Reverted change removing StopAudioWithSameTag() #84 10 years ago
chrisgregan bd52feb65b Added missing Continue() call 10 years ago
chrisgregan b7815dea0c Added Control Audio command #84 10 years ago