49 Commits (ed1ef1090bf9e7833c4ee86f71f896a8dc7210e1)

Author SHA1 Message Date
desktop-maesty/steve a88dad4969 Conversation command passes info to conversation manager 7 years ago
desktop-maesty/steve a631aee6d9 Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts 7 years ago
desktop-maesty/steve 36600abe82 Conversation support for setting default clear, wait for input and fade options via command 7 years ago
desktop-maesty/steve a9dc553c49 Added GlobalVariables 7 years ago
desktop-maesty/steve fb5c174152 Added TextTag WVO WaitForVoiceOver 7 years ago
lealeelu ee582bc857 Fix Narrative Log when switching character dialogs 8 years ago
lealeelu 12fc2081f5 Separate NarrativeLogMenu from SaveMenu 8 years ago
lealeelu 0a0bbfa3b6 Stops Conversation Audio 8 years ago
lealeelu 354ff1c120 fix portrait hide bug in conversation 8 years ago
Christopher 7294c7810e Exposed Save Data key to support multiple game save files in the same project 8 years ago
Christopher 418545f706 Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard. 8 years ago
Christopher 85634f969a Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER. 8 years ago
Christopher 8d23d6c136 Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types. 8 years ago
Christopher 2df05682b9 Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene. 8 years ago
Christopher b03cdcac11 Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view. 8 years ago
Christopher a3ebe0e75e SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene. 8 years ago
Christopher 6c18c17bd9 Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events. 8 years ago
Christopher d2444982dc Improved save game example. Save Point Loaded now handles multiple keys. 8 years ago
Christopher 8081e43f5c Updated comments for Save System. 8 years ago
Christopher c0b3256df1 Refactored SavePointData classes 8 years ago
Christopher 71c2b4e357 Added Game Loaded event handler and save key. 8 years ago
Christopher b642fb5522 Loading of saved data 8 years ago
Christopher 0c84493c0e Updated SaveSystem 8 years ago
Christopher 6c324c5a81 Save and Load flowchart state now working 8 years ago
Christopher b9da6f145e Added SavePointData class 8 years ago
Zach Vinless 7445700fa4 Removed selectedBlock and changed multi-select editor message 8 years ago
Zach Vinless 3afcc68001 Added multi-select feature for blocks in flowchart window 8 years ago
Zach Vinless b24d670d9c Added support for custom block tint colors 8 years ago
Christopher 1ba09f25e8 Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
Christopher 3510fc7f9a Converted all foreach statement to act on simple variables. 8 years ago
Christopher e1718de21c Fixed Setting facing in lua only works if portraits are set to “FRONT” #528 8 years ago
Christopher 060b7b46a2 Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
Christopher 31b60a5880 Reverted StringSubstituter move (it was there to allow FungusLua to be used independently of Fungus). 8 years ago
Christopher 062b5c3838 Moved StringSubstituter to main Fungus scripts dir 8 years ago
Christopher 0effd7e7f3 Added #region Public members to all non-editor classes 8 years ago
Christopher 253ac9ebc6 Renamed public methods to public members 8 years ago
Christopher 97e7994042 TextTagParser class is now static 8 years ago
Christopher ced1af5bdf Reverted ITextTagParser interface 8 years ago
Christopher ebc63819f8 Reverted IConversationManager interface 8 years ago
Christopher 08110d64d1 Reverted ISayDialog interface 8 years ago
Christopher dcd6c599c0 Fixed all error messages in Doxygen log 8 years ago
Christopher 47b946b306 Documented all enum values. Moved all enums to namespace scope. 8 years ago
Christopher 071fb7c345 Added Fungus.Commands, Fungus.EventHandlers, Fungus.Variables and Fungus.Utils namespaces 8 years ago
Christopher 4207ef5d55 Added missing copyright headers, tidied up enums 8 years ago
Christopher 245500fd25 Moved global constants to FungusConstants static class. 8 years ago
Christopher 9f5c726699 Grouped static members together 8 years ago
Christopher 13b3e31085 Moved Flowchart scripts into main Scripts folder 8 years ago
Christopher 627e167f88 Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago