2 Commits (e45d283ece0450e8dac6afc0ed56610b3947ccae)

Author SHA1 Message Date
Christopher cf7b1e8ca3 Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
Christopher 627e167f88 Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Christopher 5495ed8ebf Tidied up editor using statements. 8 years ago
Christopher ce92029918 Refactored comments 8 years ago
Christopher f130385f6f Changed comment style on header block 8 years ago
Christopher 239bf8fefe Converted tabs to spaces in all .cs files 8 years ago
Christopher 67adbab9a0 Added open source license header to all source files 9 years ago
chrisgregan 1de742cbb4 Spawn narrative prefabs at 0,0,0 by default #106 10 years ago
chrisgregan 4c41ada4a8 Renamed Language to Localisation for clarity #8 10 years ago
chrisgregan de00195865 Added Language prefab and menu item #8 10 years ago
chrisgregan 5a931441d4 Merge branch 'Rename-core-classes' 10 years ago
chrisgregan cc8762747d Split Fungus create menu items into groups 10 years ago
chrisgregan 0d82ac937a Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
chrisgregan 810131fa9d Move Fungus menu items to Tools / Fungus #93 10 years ago
chrisgregan f2786e7255 Unified Fungus object spawning method 10 years ago
chrisgregan 422fa05dfa Added audiosource component directly to audio custom tags #84 10 years ago
chrisgregan 17e10cfb2f Renamed PortraitPosition to StagePosition #84 10 years ago
chrisgregan 796c2df48d Renamed PortraitStage to Stage #84 10 years ago
chrisgregan 4217ad76e1 Initial commit of custom tags, portrait stage and portrait systems #84 10 years ago
chrisgregan 5d64c168e6 Redesign say & multiple choice dialogs #82 10 years ago
chrisgregan 671acdc600 Fungus prefabs now spawn in centre of scene view 10 years ago
chrisgregan 8c795496d5 Instantiate prefabs correctly (maintaining link) 10 years ago
chrisgregan 8a7a1a2ffa Added GameObject menu items for Dialog prefabs 10 years ago