Christopher
5053d2fc4a
Moved all public static methods to Public method region
8 years ago
Christopher
ec4d0967dc
Reverted IWriter interface
8 years ago
Christopher
47f3e2f191
Reverted IFlowchart interface
8 years ago
Christopher
08110d64d1
Reverted ISayDialog interface
8 years ago
Christopher
bc7c9bc74a
Reverted Character interface
8 years ago
Christopher
ce2f2d2b36
Moved static members in SayDialog
8 years ago
Christopher
34dc2db353
SayDialog.SetCharacter uses ICharacter interface
8 years ago
Christopher
04b56ab0c7
Refactored runtime code to use IFlowchart exclusively
8 years ago
Christopher
56e413a224
Reorganised Fungus folder structure
8 years ago
Christopher
627e167f88
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Christopher
209a701afb
Moved all public SayDialog methods to ISayDialog interface
8 years ago
Christopher
33985dedbd
Refactored WriterAudio to only expose public IWriterAudio methods
8 years ago
Christopher
e2f70fd83c
Refactored Writer to use IWriter interface
8 years ago
Christopher
fe3e1b854b
Refactored SayDialog to use an ISayDialog interface
8 years ago
Christopher
cc4406a8fb
Change all public properties to use virtual
8 years ago
Christopher
ce92029918
Refactored comments
8 years ago
Christopher
f130385f6f
Changed comment style on header block
8 years ago
Christopher
f94e46e42d
Refactored narrative comments
8 years ago
Christopher
8f0de35f20
Refactored UI scripts
8 years ago
Christopher
9ead74d659
Refactored Narrative scripts to use protected fields with public property accessors
8 years ago
Christopher
239bf8fefe
Converted tabs to spaces in all .cs files
8 years ago
Christopher
199f74ecba
Fixed NullReferenceException with nameText in SayDialog #517
8 years ago
Christopher
deeb5259e6
Fixed Fungus Lua setcharacter bug #503
9 years ago
Christopher
67adbab9a0
Added open source license header to all source files
9 years ago
Christopher
a0b11e074b
Merging PR #490
9 years ago
Christopher
54d80c5039
Fixed character Name appears in Say Dialog when used from Lua #484
9 years ago
Chris Gregan
9c5b597941
Portrait image is hidden by default
9 years ago
chrisgregan
a0e3094dd2
Fixed coroutine issue in Say command
9 years ago
chrisgregan
c33bb139b1
Changes to support Fungus Script execution
9 years ago
chrisgregan
e8ef99ad43
Fixed Writer voiceover clip always stops when text stops #393
9 years ago
chrisgregan
382787a601
Fixed concurrent Say commands on same Say Dialog should interrupt #356
9 years ago
chrisgregan
9087d40478
Removed unused property
9 years ago
chrisgregan
2b75f05f22
Fixed voiceover clips not playing correctly in Say command #273
9 years ago
chrisgregan
e1ffa8aa2e
Fixed: Concurrent Say calls cause Say Dialog to freeze up #156
...
Stop any previous Say call before executing the new one.
The Say Dialog Wait and Wait for Input methods now exit immediately if
the exit tag is set.
9 years ago
chrisgregan
1a2f56d11f
Fixed: Say Dialog doesn't move text box back after displaying a character image #141
9 years ago
chrisgregan
a79b1240ac
Add a graphic ray caster if none exists
9 years ago
chrisgregan
0fcc188041
Added option to adjust story text width when character image is visible
...
Say Dialog automatically deactivates when alpha is 0
9 years ago
chrisgregan
d55237fc59
Fixed continue button not hiding while text is writing
9 years ago
chrisgregan
716ee5bf2b
Added Stop() method to Say Dialog and Writer
...
Can now stop writing mid sentence
9 years ago
chrisgregan
fad40e822c
WriterAudio can now play beep sounds per character
9 years ago
chrisgregan
bc74daba13
Added support for character sound effect (if no voiceover set)
9 years ago
chrisgregan
979c77181e
Renamed DialogAudio to WriterAudio
9 years ago
chrisgregan
4dbca8d0ba
Added Dialog Audio component to play writing sound effects
9 years ago
chrisgregan
640c6a58fd
Changed DialogAudio to be a component
9 years ago
chrisgregan
23c561bca8
Continue image is now a button
...
Added a button-only option in Dialog Input
9 years ago
chrisgregan
037a8996b7
Say Dialog doesn't need to listen for input now
9 years ago
chrisgregan
f9d4607550
Say Dialog automatically fades in / out when writing
...
The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
9 years ago
chrisgregan
ca8a50645e
Combine Dialog and Say Dialog classes
9 years ago
chrisgregan
53ea811cb1
Fixed say dialog not being visible at start
9 years ago
chrisgregan
11fa2a6eaa
Continue image displays when waiting for user input
...
Say Dialog sets to 0 alpha at start
9 years ago