chrisgregan
e25b22aaa8
Added callback when commands are removed
10 years ago
chrisgregan
e21ce0a0e0
Fix #67 Replaced global variables with public / private variables
...
Changed layout of Variables window to support editable value
Public variables in other FungusScripts appear in the variable picker
popup menu.
Variables now have a public value property and remember their starting
value for when they are reset.
Disabled LoadGlobals / SaveGlobals commands.
Changed all variable classes to use simple public value variable.
Added FungusScript.GetPublicVariables()
Deleted GlobalVariables class.
Added Variables test scene
10 years ago
chrisgregan
8d3d23e371
Change #65 Substitute variables in Debug Log command
10 years ago
chrisgregan
c6db4cc0ad
Fix #64 Null camera bug in CameraController
10 years ago
chrisgregan
c91412933c
Change #62 Added keyboard key event handler
10 years ago
chrisgregan
658dc6663b
Fix #58 Variables window clicks select nodes
...
Clicking on Variables pane deselects the active Sequence / selects nodes
10 years ago
chrisgregan
15306e9f6e
Deleted meta files
10 years ago
Lynxelia
3d8b53bf90
fixed bug where portrait field is hidden if default box is selected
10 years ago
Lynxelia
19878e9ca6
fixed bug when say dialog isn't specified
10 years ago
Lynxelia
bc19ac92f1
added system for static portraits
10 years ago
Lynxelia
23f6a3cf36
added portraits list to character prefab. made portrait preview in character editor match say and choose editor.
10 years ago
Lynxelia
7cc37e552a
Removed character limit on command summaries
10 years ago
chrisgregan
ba8d7f430d
Integrated Say & Choose dialog pull request from lynxelia
...
[Tweaked the image sizes to avoid horizontal scroll bar appearing in
insepctor]
[Reverted changes to .gitignore file]
10 years ago
Lynxelia
1e3133ea37
Added say and choose dialog boxes to character prefab. Added character name prefix to Say command summary. Rearranged layout of Say,Choose,Option Editors.
10 years ago
chrisgregan
834e1de34e
Copy commands in execution order, not selection order
10 years ago
chrisgregan
366f6d62ac
Force Sequence names to be unique within a Fungus Script
10 years ago
chrisgregan
ffa0960939
Added a gizmo to View objects to select in scene view
10 years ago
chrisgregan
717b10658d
Added Reset Anim Trigger command
10 years ago
chrisgregan
c0127fe7db
Changed Say command, Show Once is now Show Always + Show Count
10 years ago
chrisgregan
2e3e550bc0
Changed DragTargetSprite prefab sprite to full alpha
10 years ago
chrisgregan
671acdc600
Fungus prefabs now spawn in centre of scene view
10 years ago
chrisgregan
5e47179899
Dragged objects do not return to start position if drag action
...
completes.
10 years ago
chrisgregan
e066f9c2d8
Fixed DragCompleted handlers firing incorrectly.
10 years ago
chrisgregan
ede75501ef
Show variable count when Variables are collapsed
10 years ago
chrisgregan
9a6045ab6e
Changed negation operator description in SetVariable command
10 years ago
chrisgregan
c08a8ae367
Fixed LoadGlobals and SaveGlobals not continuing when finished
10 years ago
chrisgregan
a273d83a47
Fixed blank string bug in new SendMessage commands.
10 years ago
chrisgregan
4ff3e46493
Added substituting variables in Say, Choose and character name text
10 years ago
chrisgregan
120e02ddef
Substitute variables into a string
...
Markup format = {$VarName}
10 years ago
chrisgregan
24cc4c9642
Removed unnecessary text setting in Say command
10 years ago
chrisgregan
03047fc17f
Voice over is now cancelled when story progresses to next line
10 years ago
chrisgregan
7d75e4b671
Pauses on .?!,:;() punctuation characters
10 years ago
chrisgregan
ca575dd4bc
Added RandomInt and RandomFloat commands
10 years ago
chrisgregan
bba07f3ddb
Added {m} tag to broadcast a message to all FungusScripts
...
This allows you to broadcast a message to all FungusScripts in the
middle of Say story text.
10 years ago
chrisgregan
58014d2a0d
Fix #50 : Fixed annoying text wraparound on dialogs
...
Refactored the dialog class to separate parsing story text and
displaying text into separate classes.
10 years ago
chrisgregan
b06e3098e4
Renamed Glyph to Token in Dialog class
10 years ago
chrisgregan
48961142bb
Updated UI to use flowchart style nodes
...
Icon displayed beside any currently executing sequences.
Icon displayed beside any currently executing command in selected
sequence.
Can now select & edit commands while game is running.
Sequences now resize correctly when name changes.
Added texture resources for sequence node types.
Sequences now have multiple shapes (Event, Process, Choice types)
Sequences can now have a description displayed underneath the node.
10 years ago
chrisgregan
877ce1f9f1
Fixed duplicated Event Handlers not working correctly
10 years ago
chrisgregan
945d642b10
Removed legacy support for Sequences as child game objects
10 years ago
chrisgregan
c66d306cf0
Reverted TargetObject property to just use GameObject instead
...
This feature was just adding more complexity in practice
10 years ago
chrisgregan
24d57c3990
ScaleTo command defaults to 1,1,1 scale
10 years ago
chrisgregan
b3f223ba28
Fixed null exception when description string is empty
10 years ago
chrisgregan
514493e4e3
Fix for SceneLoader trying to destroy nested sprites twice
10 years ago
chrisgregan
dea7a40eaf
Display FungusScript name and description in script window
10 years ago
chrisgregan
581adb2749
Added SendFungusMessage() and BroadcastFungusMessage() commands
...
Fixed event handlers not executing correctly on first frame update
10 years ago
chrisgregan
a5095ef009
Duplicate sequence now copies the event handler
10 years ago
chrisgregan
9b265f7860
Added clickable and draggable prefabs and menu items
10 years ago
chrisgregan
cf43832402
Fixed grid lines drawing over title bar
10 years ago
chrisgregan
5f6ce88506
Reorganized Commands and EventHandlers under Scripts folders
10 years ago
chrisgregan
e861cf1d9c
Added drag and drop and clickable sprite support
...
Added DragAndDrop example scene
Added Clickable2D and Draggable2D components to make sprites clickable
and draggable.
Added event handlers which list for events from the Clickable2D and
Draggable2D components.
10 years ago