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Changed DragTargetSprite prefab sprite to full alpha

master
chrisgregan 10 years ago
parent
commit
2e3e550bc0
  1. 4
      Assets/Fungus/Sprite/Prefabs/DragTargetSprite.prefab

4
Assets/Fungus/Sprite/Prefabs/DragTargetSprite.prefab

@ -24,7 +24,7 @@ Transform:
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 100000}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: -8.60999966, y: -4.46999979, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
@ -61,7 +61,7 @@ SpriteRenderer:
m_SortingLayerID: 0
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: ea8f56c43254d41728f5ac4e8299b6c9, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: .368627459}
m_Color: {r: 1, g: 1, b: 1, a: 1}
--- !u!1001 &100100000
Prefab:
m_ObjectHideFlags: 1

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