desktop-maesty/steve
04487e70af
Choice dialogues were not set to stay during the MenuDialogue as Fade When Done was true
7 years ago
chrisgregan
6f886b3f0c
Renamed FungusBindings to LuaBindings
9 years ago
chrisgregan
be1c305406
Specify the object to shake for punch tag
9 years ago
chrisgregan
231027c25d
Removed empty gameobject in sherlock demo
9 years ago
chrisgregan
25ab756cd7
Fixed: Remove legacy hidden objects in example scenes #159
9 years ago
chrisgregan
89185498fb
Story text font size is bigger
9 years ago
chrisgregan
23c561bca8
Continue image is now a button
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Added a button-only option in Dialog Input
9 years ago
chrisgregan
46abb069d6
Reduced nextClickDelay to 0
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No need for a developer fast forward now, use keyboard
9 years ago
chrisgregan
037a8996b7
Say Dialog doesn't need to listen for input now
9 years ago
chrisgregan
e098549584
User can click to skip current line of text.
9 years ago
chrisgregan
f9d4607550
Say Dialog automatically fades in / out when writing
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The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
9 years ago
chrisgregan
013de03035
Fixed Extend Previous option.
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Removed Move dialog option (doesn’t work).
Removed text writing code from Dialog.cs
Changed WaitForInput to work by adding a {wi} tag.
Exit tag now just breaks out of processing loop.
Updated TheExperiment scene to use new Say Dialog.
9 years ago
chrisgregan
c797845619
Fixed invalid 'shiver' tag
9 years ago
chrisgregan
60266dd498
Updated scene file
10 years ago
chrisgregan
b41ab43dad
Fixed 2nd multiple choice menu to use Menu commands
10 years ago
chrisgregan
bc373d8555
Adjusted start scroll pos of Sherlock flowchart.
10 years ago
chrisgregan
1f2b0deecd
Updated serialisation names for scene objects
10 years ago
chrisgregan
5a931441d4
Merge branch 'Rename-core-classes'
10 years ago
chrisgregan
4cc2bb454a
Removed Fungus from prefab names
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Not really needed, it’s unlikely other code in the project would have
conflicting assets with the same name under a Resources folder.
10 years ago
chrisgregan
12d98e7064
Character portrait images have clipping artefacts #92
10 years ago
chrisgregan
b61ccf6ce7
Updated Sherlock demo background #84
10 years ago
chrisgregan
5a18ddfb41
Upgraded to Unity 5
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Also updated Sherlock example game
10 years ago
chrisgregan
957c32cbce
Updated Sherlock characters from Sara Mena #84
10 years ago
chrisgregan
0622ab89db
Added Improbable Studios splash screen #84
10 years ago
chrisgregan
cc25a55f9d
Added readme and license file for Sherlock #84
10 years ago
chrisgregan
422fa05dfa
Added audiosource component directly to audio custom tags #84
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This avoids having to maintain 2 game objects for every custom tagged
audio effect.
10 years ago
chrisgregan
5b00f63c9d
Added typing beep sounds to dialogs #84
10 years ago
chrisgregan
6461cf42b6
Flattened scene hierarchy #84
10 years ago
chrisgregan
02208013d1
Changed Choose commands to new Menu command #84
10 years ago
chrisgregan
17e10cfb2f
Renamed PortraitPosition to StagePosition #84
10 years ago
chrisgregan
796c2df48d
Renamed PortraitStage to Stage #84
10 years ago
chrisgregan
ae42c031bd
Removed defaultPortraitStage from FungusScript #84
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We want to keep FungusScript orthogonal to other modules like Portrait,
Dialog, etc. to make it easier to swap modules in and out in future.
10 years ago
chrisgregan
fc0fb1b501
Updated stage prefab #84
10 years ago
chrisgregan
66d72d63e8
Moved Sherlock assets out of Resources folder #84
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Assets inside Resources folders are always copied when making a
platform build, even if they’re not actually used. This can bloat build
sizes considerably.
10 years ago
chrisgregan
4217ad76e1
Initial commit of custom tags, portrait stage and portrait systems #84
10 years ago