chrisgregan
a0d35191a9
Added Set Audio Pitch command #340
9 years ago
chrisgregan
f1825c59ee
Fixed Show Sprite should affect child sprites #338
9 years ago
chrisgregan
5608bf4753
GUID changed for camera tests
9 years ago
chrisgregan
67e1829390
Added multi camera test
9 years ago
chrisgregan
b231ab0435
Fixed Camera Controller null check in wrong position #313
9 years ago
chrisgregan
f6a0542008
Fixed Multiple iTweens on same object interfere with each other #303
9 years ago
chrisgregan
3983e04958
Added test for Clear Menu
9 years ago
chrisgregan
7f957d0708
Added test for Set Slider Value command #297
9 years ago
chrisgregan
98ecbf19c2
Added Set Slider Value command #297
9 years ago
chrisgregan
73437a7a34
Misc improvements to the Writer system
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Text tags now support multiple parameters.
Write command now works with Text Mesh Pro text objects.
Writer.InstantComplete property controls click-to-complete writing.
Shake tag shakes camera instead of Writer game object.
9 years ago
chrisgregan
e44ae3df45
Fixes for Stop Flowchart command #288
9 years ago
chrisgregan
2b75f05f22
Fixed voiceover clips not playing correctly in Say command #273
9 years ago
chrisgregan
1ccedcc7b4
Fixed Changing portrait facing flips incorrectly #190
9 years ago
chrisgregan
0f65d2dd94
Fixed Variable substitution in Menu command #263
9 years ago
chrisgregan
40d07ae313
Added test for stopping Say command
9 years ago
chrisgregan
d411607f05
Added Set Interactable command to control button, input field, etc. interactivity #178
9 years ago
chrisgregan
731a175f26
Fixed Markup text visible if rich text not enabled #176
9 years ago
chrisgregan
bf03a3c8a2
Fixed: ControlAudio waitUntilFinished property doesn't wait for correct time #174
9 years ago
chrisgregan
9871145c36
Wobble when portrait image is higher resolution than Stage Position #160
9 years ago
chrisgregan
20741374dc
Fixed: Wobble when portrait image is higher resolution than Stage Position #160
9 years ago
chrisgregan
e1ffa8aa2e
Fixed: Concurrent Say calls cause Say Dialog to freeze up #156
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Stop any previous Say call before executing the new one.
The Say Dialog Wait and Wait for Input methods now exit immediately if
the exit tag is set.
9 years ago
chrisgregan
f4654e265d
Added test for Save Variable / Load Variable
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Added FailTest and PassTest commands
9 years ago
chrisgregan
a64ef3c67b
Added Set Sorting Layer command
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Applies to all Renderers (incl. Mesh & Sprite)
9 years ago
chrisgregan
99187b962c
Added test for Call Method command
9 years ago
chrisgregan
bd0230638e
Improved overlapping story text / character image test
9 years ago
chrisgregan
22c2593985
Updated integration tests
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Tested all example scenes from previous Fungus version.
Everything works fine except for expected issues from changes to the
Say Dialog. The Facility scene no longer works because of the custom
Say Dialogs.
9 years ago
chrisgregan
73e0e68163
Fixed Shake Camera timing issue #137
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Using a proper iTween callback instead of using Invoke.
Added integration test.
9 years ago
chrisgregan
0fcc188041
Added option to adjust story text width when character image is visible
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Say Dialog automatically deactivates when alpha is 0
9 years ago
chrisgregan
a6ee8459fd
Added test for localizing Say for character with . in name
9 years ago
chrisgregan
ba5996d6a1
Added test for localized Say text with character names containing .
9 years ago
chrisgregan
62c19856f0
Updated tests
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All integration tests pass now
9 years ago
chrisgregan
716ee5bf2b
Added Stop() method to Say Dialog and Writer
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Can now stop writing mid sentence
9 years ago
chrisgregan
ef7378d857
Fixes for using WriterAudio with Write command
9 years ago
chrisgregan
fad40e822c
WriterAudio can now play beep sounds per character
9 years ago
chrisgregan
bc74daba13
Added support for character sound effect (if no voiceover set)
9 years ago
chrisgregan
4dbca8d0ba
Added Dialog Audio component to play writing sound effects
9 years ago
chrisgregan
e098549584
User can click to skip current line of text.
9 years ago
chrisgregan
f9d4607550
Say Dialog automatically fades in / out when writing
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The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
9 years ago
chrisgregan
53ea811cb1
Fixed say dialog not being visible at start
9 years ago
chrisgregan
013de03035
Fixed Extend Previous option.
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Removed Move dialog option (doesn’t work).
Removed text writing code from Dialog.cs
Changed WaitForInput to work by adding a {wi} tag.
Exit tag now just breaks out of processing loop.
Updated TheExperiment scene to use new Say Dialog.
9 years ago
chrisgregan
cecfacc107
Updated Say Dialog and Say tests
9 years ago
chrisgregan
6cdf196b7d
Improved tests for Say commands
9 years ago
chrisgregan
70fde0ca68
Added test for Wait for Click = false
9 years ago
chrisgregan
87065153da
Updated Narrative Tests
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Test {x} tag. Portrait tests now pass again.
9 years ago
chrisgregan
08e0677f8d
Dialog class now uses Writer component to write text
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Added initial test scene
9 years ago
chrisgregan
66f1df7d03
Updated scripting test for modified Invoke Method
9 years ago
chrisgregan
d6f057c98c
Refactored localisation system to use ILocalizable interface
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You can now add custom commands that work with the localisation system
by implementing the ILocalizable interface.
9 years ago
chrisgregan
1b977b69dc
Localization now supports Write and Set Text commands
9 years ago
chrisgregan
ebdd23abea
Added string substitution test for Write command
9 years ago
chrisgregan
97b99204a9
Removed Debug.Log() from CSV parsing test
9 years ago