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Added test for Wait for Click = false

master
chrisgregan 9 years ago
parent
commit
70fde0ca68
  1. 48
      Assets/Tests/Narrative/NarrativeTests.unity

48
Assets/Tests/Narrative/NarrativeTests.unity

@ -140,13 +140,13 @@ GameObject:
- 114: {fileID: 24983356}
- 114: {fileID: 24983355}
- 114: {fileID: 24983361}
- 114: {fileID: 24983363}
- 114: {fileID: 24983362}
- 114: {fileID: 24983360}
- 114: {fileID: 24983365}
- 114: {fileID: 24983364}
- 114: {fileID: 24983367}
- 114: {fileID: 24983366}
- 114: {fileID: 24983368}
m_Layer: 0
m_Name: Flowchart
m_TagString: Untagged
@ -220,6 +220,7 @@ MonoBehaviour:
description:
eventHandler: {fileID: 24983356}
commandList:
- {fileID: 24983368}
- {fileID: 24983355}
--- !u!114 &24983358
MonoBehaviour:
@ -245,8 +246,9 @@ MonoBehaviour:
y: -350
width: 1121
height: 869
selectedBlock: {fileID: 24983361}
selectedCommands: []
selectedBlock: {fileID: 24983357}
selectedCommands:
- {fileID: 24983368}
variables: []
description:
stepPause: 0
@ -301,7 +303,7 @@ MonoBehaviour:
itemId: 3
blockName: Do Input
description:
eventHandler: {fileID: 24983363}
eventHandler: {fileID: 0}
commandList:
- {fileID: 24983360}
- {fileID: 24983362}
@ -336,18 +338,6 @@ MonoBehaviour:
returnValueType: System.Void
showInherited: 0
callMode: 0
--- !u!114 &24983363
MonoBehaviour:
m_ObjectHideFlags: 2
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 24983354}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d2f6487d21a03404cb21b245f0242e79, type: 3}
m_Name:
m_EditorClassIdentifier:
parentBlock: {fileID: 24983361}
--- !u!114 &24983364
MonoBehaviour:
m_ObjectHideFlags: 2
@ -432,6 +422,32 @@ MonoBehaviour:
errorMessage:
indentLevel: 0
duration: 2
--- !u!114 &24983368
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 24983354}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3}
m_Name:
m_EditorClassIdentifier:
itemId: 10
errorMessage:
indentLevel: 0
storyText: Wait for click off.
description:
character: {fileID: 0}
portrait: {fileID: 0}
voiceOverClip: {fileID: 0}
showAlways: 1
showCount: 1
extendPrevious: 0
fadeIn: 0
fadeOut: 0
waitForClick: 0
setSayDialog: {fileID: 0}
--- !u!1 &41636568
GameObject:
m_ObjectHideFlags: 0

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