chrisgregan
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447862c86f
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Fixed faulty indent levels when inspector is not displayed #380
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9 years ago |
chrisgregan
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5587311a2d
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Fixed private variable values being reset with multiple flowcharts #389
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9 years ago |
chrisgregan
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00ffca7de5
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Don't destroy sprite objects in Scene Loader #386
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9 years ago |
chrisgregan
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6a486a37fa
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Fixed string serialisation bug
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9 years ago |
chrisgregan
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9ee98e5b42
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Moved Backwards compatibility region to bottom of source files
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9 years ago |
chrisgregan
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4fbd677820
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Wait command can use a variable
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9 years ago |
chrisgregan
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d6f71ab4e5
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Spawn Object can use variables
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9 years ago |
chrisgregan
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ccef8585c2
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SetActive can sue a variable
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9 years ago |
chrisgregan
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590c2c704d
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SendMessage can use variable
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9 years ago |
chrisgregan
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13235abdc0
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LoadScene uses variables
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9 years ago |
chrisgregan
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2536ae4351
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Reduced width of variable popup
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9 years ago |
chrisgregan
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f05b9bcef1
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Destroy command can use variable
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9 years ago |
chrisgregan
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f937aed6cb
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Audio commands can use variables in properties
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9 years ago |
chrisgregan
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9788021f2c
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iTween properties accept variables
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9 years ago |
chrisgregan
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ee2d85a18f
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Anim commands use variable datas
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9 years ago |
chrisgregan
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0087d8c482
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Improved Flowchart UpdateVersion system
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9 years ago |
chrisgregan
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3c7be2df9b
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Open URL command #382
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9 years ago |
chrisgregan
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c1fe3eb13f
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Added Export Fungus Package menu item
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9 years ago |
chrisgregan
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495e596868
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Fixed ensure parentBlock is set when block executes #320
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9 years ago |
chrisgregan
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0b527f24ca
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Added more null checks
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9 years ago |
chrisgregan
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fd7c4de0c7
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Added null variable check
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9 years ago |
chrisgregan
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8e1423e508
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While loop nested inside If doesn't loop correctly #354
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9 years ago |
chrisgregan
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c9a081f4fd
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Fixed CustomGUI class not in Fungus namespace #353
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9 years ago |
chrisgregan
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1635d471c0
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Added HasExecutingBlocks() and GetExecutingBlocks()
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9 years ago |
chrisgregan
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d33b0d7619
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Read a text file into a string variable #344
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9 years ago |
chrisgregan
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e461d14200
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Fixed Null reference if command classes have same name #312
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9 years ago |
chrisgregan
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001665ef0b
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Fixed End command indents when not matched with an If #308
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9 years ago |
chrisgregan
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3aa4333870
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Users losing track of where their Blocks are in Flowchart window #302
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9 years ago |
chrisgregan
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47809e496f
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Backwards compatibility with Unity 5_0
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9 years ago |
chrisgregan
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3ca263a25e
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Replace obsolete call to Application.LoadLevel
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9 years ago |
Chris Gregan
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ddc019d6c7
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Fixed compile issues on InvokeMethod.cs
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9 years ago |
Chris Gregan
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16af3dcf2f
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Fixed corrupted character in Windows builds
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9 years ago |
chrisgregan
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f870e5f3d2
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Removed say command from Flowchart prefab
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9 years ago |
chrisgregan
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e44ae3df45
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Fixes for Stop Flowchart command #288
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9 years ago |
chrisgregan
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86d6919540
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Removed Say command from Flowchart prefab
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9 years ago |
chrisgregan
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00b6b910bc
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Fixed logic for setting GameStarted block in new Flowcharts
Also added safety cleanup code to remove null items in variable list in
cleanup.
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9 years ago |
chrisgregan
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ae740187e8
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Updated Flowchart prefab
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9 years ago |
chrisgregan
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69dbc5d019
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Fixed Flowchart objects break when made into a prefab #275
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9 years ago |
chrisgregan
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d8539c90ef
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Fixed: Null variable reference when substituting variables #278
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9 years ago |
chrisgregan
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929b56ea90
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Added StopFlowchart command
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9 years ago |
chrisgregan
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b14da8fcda
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Added Flowchart.StopAllBlocks() and command callback
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9 years ago |
chrisgregan
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e2b7c542e9
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Fixed: Null reference error after editing Flowchart code #181
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9 years ago |
chrisgregan
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3cb52dfab4
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Added a Hide Commands property to Flowchart
Any command or category name that matches an item in the list will not
appear in the add command menu.
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9 years ago |
chrisgregan
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d7a646c319
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Fixed: Undo for delete command is broken #161
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9 years ago |
chrisgregan
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9304dc54ac
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Can filter the list of supported commands by subclassing Flowchart
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9 years ago |
chrisgregan
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f4654e265d
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Added test for Save Variable / Load Variable
Added FailTest and PassTest commands
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9 years ago |
chrisgregan
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28d53f5576
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DrawEventHandlerGUI is now virtual
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9 years ago |
chrisgregan
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ce69debb61
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Added Create > Fungus Logo menu option
Fixed spawned objects not centering in scene view
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9 years ago |
chrisgregan
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53496ea554
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Fixed: Copy / paste causes Block inspector to reset height #145
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9 years ago |
chrisgregan
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e27753a668
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Spawn Event System from Flowchart instead of Menu command
Event System is now required by dialog click input
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9 years ago |