chrisgregan
da27d3187b
Fixed slow executing icon fade.
10 years ago
chrisgregan
b2a24b263d
Fixed null error if there was a null entry in portrait list
10 years ago
chrisgregan
f3f49bdc8a
Safely handle command class being renamed
10 years ago
chrisgregan
f9f2b175bd
Improved Label & Jump commands in inspector #78
10 years ago
chrisgregan
739a69207b
Label & Jump commands #78
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Use label to specify a location in a command list, and the jump to
command to move execution to that point.
10 years ago
chrisgregan
57f99bcf02
Initial version of Label and Jump commands
10 years ago
chrisgregan
b616f72548
Added Else If command #77
10 years ago
chrisgregan
d72f92b959
Changes to make it easier to add new conditional commands
10 years ago
chrisgregan
4ecee9c332
Improve efficiency of executing next command in a Sequence #76
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Switched to use command indices instead of scanning the command list to
find the current command.
10 years ago
chrisgregan
ce9b6de524
Refactored command indenting control functions
10 years ago
chrisgregan
83d42b7453
Optimize Fungus Script window repainting #75
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Repaint as fast as possible only whenever a node or the script area is
being dragged.
10 years ago
chrisgregan
f30d5d5372
Fix compile errors on Windows Store builds #61
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Moved the problematic call to GetCustomAttributes to Editor code.
10 years ago
chrisgregan
ab1885dcbb
Switching dialogs on click causes text to skip #73
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Changing format of commit messages for simplicity
10 years ago
chrisgregan
dac8490106
Changed VariableData classes back to using structs
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The Unity serialisation system is flaky at serialising non-Unity Object
derived classes. It seems to handle structs with less issues.
10 years ago
chrisgregan
944ada64a1
Change #68 Replace Save/Load Globals with Save/Load Variable
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Added custom property drawer for Variable properties.
Updated If, Set Variable, etc. to use new property drawer.
Added new Set Save Profile, Save Variable, Load Variable & Delete Save
Key commands.
10 years ago
chrisgregan
d7935d5e03
Removed unused static property
10 years ago
chrisgregan
a5857c6abb
Change #72 Replace End If command with End command
10 years ago
chrisgregan
0803b8b73a
Fix #71 Hide Fungus commands, event handlers, etc. in Component menu
10 years ago
chrisgregan
b24197beec
Change #70 Added FungusScript.GetVariable() method
10 years ago
chrisgregan
e07a227aa0
Change #66 User extendible variables system
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Added Other category for non-core variable types.
Wider variable window to fit long type names.
Use internal editor component paste instead of reflection to paste
commands
SetVariable only supports 4 basic variable types.
Simplified definition for new variable types.
Added new variable types to support core Unity types.
10 years ago
chrisgregan
e25b22aaa8
Added callback when commands are removed
10 years ago
chrisgregan
e21ce0a0e0
Fix #67 Replaced global variables with public / private variables
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Changed layout of Variables window to support editable value
Public variables in other FungusScripts appear in the variable picker
popup menu.
Variables now have a public value property and remember their starting
value for when they are reset.
Disabled LoadGlobals / SaveGlobals commands.
Changed all variable classes to use simple public value variable.
Added FungusScript.GetPublicVariables()
Deleted GlobalVariables class.
Added Variables test scene
10 years ago
chrisgregan
8d3d23e371
Change #65 Substitute variables in Debug Log command
10 years ago
chrisgregan
c91412933c
Change #62 Added keyboard key event handler
10 years ago
chrisgregan
658dc6663b
Fix #58 Variables window clicks select nodes
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Clicking on Variables pane deselects the active Sequence / selects nodes
10 years ago
Lynxelia
bc19ac92f1
added system for static portraits
10 years ago
Lynxelia
7cc37e552a
Removed character limit on command summaries
10 years ago
chrisgregan
834e1de34e
Copy commands in execution order, not selection order
10 years ago
chrisgregan
366f6d62ac
Force Sequence names to be unique within a Fungus Script
10 years ago
chrisgregan
671acdc600
Fungus prefabs now spawn in centre of scene view
10 years ago
chrisgregan
ede75501ef
Show variable count when Variables are collapsed
10 years ago
chrisgregan
9a6045ab6e
Changed negation operator description in SetVariable command
10 years ago
chrisgregan
c08a8ae367
Fixed LoadGlobals and SaveGlobals not continuing when finished
10 years ago
chrisgregan
a273d83a47
Fixed blank string bug in new SendMessage commands.
10 years ago
chrisgregan
120e02ddef
Substitute variables into a string
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Markup format = {$VarName}
10 years ago
chrisgregan
ca575dd4bc
Added RandomInt and RandomFloat commands
10 years ago
chrisgregan
48961142bb
Updated UI to use flowchart style nodes
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Icon displayed beside any currently executing sequences.
Icon displayed beside any currently executing command in selected
sequence.
Can now select & edit commands while game is running.
Sequences now resize correctly when name changes.
Added texture resources for sequence node types.
Sequences now have multiple shapes (Event, Process, Choice types)
Sequences can now have a description displayed underneath the node.
10 years ago
chrisgregan
877ce1f9f1
Fixed duplicated Event Handlers not working correctly
10 years ago
chrisgregan
945d642b10
Removed legacy support for Sequences as child game objects
10 years ago
chrisgregan
c66d306cf0
Reverted TargetObject property to just use GameObject instead
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This feature was just adding more complexity in practice
10 years ago
chrisgregan
b3f223ba28
Fixed null exception when description string is empty
10 years ago
chrisgregan
514493e4e3
Fix for SceneLoader trying to destroy nested sprites twice
10 years ago
chrisgregan
dea7a40eaf
Display FungusScript name and description in script window
10 years ago
chrisgregan
581adb2749
Added SendFungusMessage() and BroadcastFungusMessage() commands
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Fixed event handlers not executing correctly on first frame update
10 years ago
chrisgregan
a5095ef009
Duplicate sequence now copies the event handler
10 years ago
chrisgregan
cf43832402
Fixed grid lines drawing over title bar
10 years ago
chrisgregan
5f6ce88506
Reorganized Commands and EventHandlers under Scripts folders
10 years ago
chrisgregan
e249049858
Moved Run Slow in Editor option to Sequence
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Comments are skipped over immediately (no waiting)
10 years ago
chrisgregan
d1d2041800
Hide Components option now unhides all components when not selected
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Added Fungus Script to component menu
10 years ago
chrisgregan
86a6038e95
Updated ObjectEnabled command description
10 years ago