chrisgregan
5a931441d4
Merge branch 'Rename-core-classes'
10 years ago
chrisgregan
4cc2bb454a
Removed Fungus from prefab names
...
Not really needed, it’s unlikely other code in the project would have
conflicting assets with the same name under a Resources folder.
10 years ago
chrisgregan
12d98e7064
Character portrait images have clipping artefacts #92
10 years ago
chrisgregan
b61ccf6ce7
Updated Sherlock demo background #84
10 years ago
chrisgregan
5a18ddfb41
Upgraded to Unity 5
...
Also updated Sherlock example game
10 years ago
chrisgregan
957c32cbce
Updated Sherlock characters from Sara Mena #84
10 years ago
chrisgregan
0622ab89db
Added Improbable Studios splash screen #84
10 years ago
chrisgregan
cc25a55f9d
Added readme and license file for Sherlock #84
10 years ago
chrisgregan
422fa05dfa
Added audiosource component directly to audio custom tags #84
...
This avoids having to maintain 2 game objects for every custom tagged
audio effect.
10 years ago
chrisgregan
5b00f63c9d
Added typing beep sounds to dialogs #84
10 years ago
chrisgregan
6461cf42b6
Flattened scene hierarchy #84
10 years ago
chrisgregan
aa0e370213
Tidied up assets and converted audio clips to 2D #84
10 years ago
chrisgregan
02208013d1
Changed Choose commands to new Menu command #84
10 years ago
chrisgregan
17e10cfb2f
Renamed PortraitPosition to StagePosition #84
10 years ago
chrisgregan
796c2df48d
Renamed PortraitStage to Stage #84
10 years ago
chrisgregan
ae42c031bd
Removed defaultPortraitStage from FungusScript #84
...
We want to keep FungusScript orthogonal to other modules like Portrait,
Dialog, etc. to make it easier to swap modules in and out in future.
10 years ago
chrisgregan
fc0fb1b501
Updated stage prefab #84
10 years ago
chrisgregan
66d72d63e8
Moved Sherlock assets out of Resources folder #84
...
Assets inside Resources folders are always copied when making a
platform build, even if they’re not actually used. This can bloat build
sizes considerably.
10 years ago
chrisgregan
4217ad76e1
Initial commit of custom tags, portrait stage and portrait systems #84
10 years ago