chrisgregan
c2fe21e95b
Fixed Command summary to tolerate null strings.
10 years ago
chrisgregan
56a54399ed
Changed None to <None> for consistency with other properties
10 years ago
chrisgregan
f5ad27b1c0
Add dependency on Sequence and Fungus Script components
10 years ago
chrisgregan
bcdcd511cc
Hide event handler components when Hide Components property is set
10 years ago
chrisgregan
dccf5dc5bf
Added Send Message command and Receive Message event handler
...
Messages are a simple way to notify other sequences to start executing
when something happens.
You can specify if the message should only be sent to the same Fungus
Script, or to all Fungus Scripts in the scene.
10 years ago
chrisgregan
c3e17c9ca7
Fixes for Unity 4.6 beta RC 2
...
You will need to update Unity to RC 2 to avail of these UI fixes.
10 years ago
chrisgregan
55f6a9d15e
Added Debug Log command
10 years ago
chrisgregan
0723f51c1d
Display event handlers with a category after non-categorized ones
10 years ago
chrisgregan
d76aa29f62
Always expand variables window if variable count is 0
10 years ago
chrisgregan
a2d0ee73e4
Added tooltip for Target Object class.
10 years ago
chrisgregan
da77bd2ddc
Added TargetObject class and custom property drawer
...
A TargetObject lets you select either the Owner game object or another
object
10 years ago
chrisgregan
9a05a55a22
Added Enable Object event handler
10 years ago
chrisgregan
446dcb83d3
Fixed null reference error when no Fungus Script in scene.
10 years ago
chrisgregan
c07fcf0963
Fixed missing component warnings
10 years ago
chrisgregan
d148b5f8f7
Updated all examples to use 'Start Game' event handler.
10 years ago
chrisgregan
e6000eb33b
Added Event Handler system.
...
Can set the ‘Execute On Event’ property to define when a sequence
starts executing.
Added a ‘Start Game’ event handler.
Removed old system of specifying a start sequence on the Fungus Script.
10 years ago
chrisgregan
59b8b04b39
Sequence now requires FungusScript component
10 years ago
chrisgregan
a1e3d4f587
Sequences may now be executed in parallel
...
All executing sequences are shown in blue in the Fungus Script window.
A Sequence may not be executed until any previous execution has
finished.
If a selected sequence is deleted, selection reverts back to the Fungus
Script object.
10 years ago
chrisgregan
9dccf56e88
Removed custom icon on Fungus Script object
...
The custom icon doesn’t really server a purpose here.
10 years ago
chrisgregan
0767ee70bf
Sequence inspector shows mushroom icon
10 years ago
chrisgregan
6af52b3452
Fixed up node graphs for example scenes
10 years ago
chrisgregan
7d0491ff5c
Redesigned Fungus Script window and inspector UI
...
Sequences are now shown as simple coloured nodes in Fungus Script
window.
Commands for the selected sequence are now shown in the full inspector
window.
FungusScript window now continues to display the most recently selected
script.
Fungus Script window now refreshes every frame.
Can zoom out further on Fungus Script window.
Fungus Script window and Sequence inspectors now have separate context
menus.
10 years ago
chrisgregan
77985ca4de
Fixed variables window when variable count == 0
10 years ago
chrisgregan
63e597492c
Moved variables list over the Fungus Script window
10 years ago
chrisgregan
75d9441fa5
Sort add command menu. Comments are now a top level item.
10 years ago
chrisgregan
e7938219a4
Added tooltips for all Fungus command properties
10 years ago
chrisgregan
ac9d219706
Updated all command help strings
10 years ago
chrisgregan
a91616cd7d
Renamed SetMusicVolume to SetAudioVolume
10 years ago
chrisgregan
427759830b
Added properties for fine control of Reset command
10 years ago
chrisgregan
92ff8c601c
Updated Skipper character artwork
10 years ago
chrisgregan
0fd8dc4134
Fixed missing sprite in The Hunter. Fixed boolean variable setting.
10 years ago
chrisgregan
e2dcd92507
Fixed scroll position in example scenes.
10 years ago
chrisgregan
f966b3dd46
Fixed compile errors
10 years ago
chrisgregan
0a827ca2c7
Fix #34 : Made dialog clear method public.
10 years ago
chrisgregan
f442561d38
Added per-character typing sound effect. Added continue click cool down timer.
10 years ago
chrisgregan
ac180337da
Fixed button text size issue
10 years ago
chrisgregan
654e2f2660
Removed .svg extension from Jumping Prax images
10 years ago
chrisgregan
90297ce601
Fixed Jumping Prax script
10 years ago
chrisgregan
46732c7e47
Fixed broken references to character images.
10 years ago
chrisgregan
eaedbdadaa
Sequence node width can now be edited in inspector
10 years ago
chrisgregan
8340c5ea4b
Fixed flaky sequence node dragging.
10 years ago
chrisgregan
5b62167f27
Improved Say / Choose text layout in The Facility
10 years ago
chrisgregan
7beb40667c
Click to continue now skips punctuation pauses
10 years ago
chrisgregan
7693241f48
Added Reset command to reset variables and command state
10 years ago
chrisgregan
3a7bebfa91
Updated The Facility to use set variable feature in AddOption
10 years ago
chrisgregan
f4adbe631d
Fixed copy and paste bug with StringData, etc.
...
Changed these classes to structs instead of classes so they’d be copied
by value rather than by reference when pasting.
10 years ago
chrisgregan
6c79e656fe
Fixed hide on selected logic and optionAction closure bug
10 years ago
chrisgregan
84dde98153
AddOption command can now set a variable on selection
10 years ago
chrisgregan
18fc431796
Improved SetVariable property names
10 years ago
chrisgregan
c0384e6348
Fixed null reference exceptions when deleting a command class
10 years ago