chrisgregan
716ee5bf2b
Added Stop() method to Say Dialog and Writer
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Can now stop writing mid sentence
9 years ago
chrisgregan
ef7378d857
Fixes for using WriterAudio with Write command
9 years ago
chrisgregan
fad40e822c
WriterAudio can now play beep sounds per character
9 years ago
chrisgregan
bc74daba13
Added support for character sound effect (if no voiceover set)
9 years ago
chrisgregan
4dbca8d0ba
Added Dialog Audio component to play writing sound effects
9 years ago
chrisgregan
e098549584
User can click to skip current line of text.
9 years ago
chrisgregan
f9d4607550
Say Dialog automatically fades in / out when writing
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The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
9 years ago
chrisgregan
53ea811cb1
Fixed say dialog not being visible at start
9 years ago
chrisgregan
013de03035
Fixed Extend Previous option.
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Removed Move dialog option (doesn’t work).
Removed text writing code from Dialog.cs
Changed WaitForInput to work by adding a {wi} tag.
Exit tag now just breaks out of processing loop.
Updated TheExperiment scene to use new Say Dialog.
9 years ago
chrisgregan
cecfacc107
Updated Say Dialog and Say tests
9 years ago
chrisgregan
6cdf196b7d
Improved tests for Say commands
9 years ago
chrisgregan
70fde0ca68
Added test for Wait for Click = false
9 years ago
chrisgregan
87065153da
Updated Narrative Tests
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Test {x} tag. Portrait tests now pass again.
9 years ago
chrisgregan
08e0677f8d
Dialog class now uses Writer component to write text
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Added initial test scene
9 years ago
chrisgregan
66f1df7d03
Updated scripting test for modified Invoke Method
9 years ago
chrisgregan
d6f057c98c
Refactored localisation system to use ILocalizable interface
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You can now add custom commands that work with the localisation system
by implementing the ILocalizable interface.
9 years ago
chrisgregan
1b977b69dc
Localization now supports Write and Set Text commands
9 years ago
chrisgregan
ebdd23abea
Added string substitution test for Write command
9 years ago
chrisgregan
97b99204a9
Removed Debug.Log() from CSV parsing test
9 years ago
chrisgregan
ec91c153f6
Fixed: Localisation CSV parser doesn't handle Windows-style line endings #131
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Added an integration test to check both Mac and Windows cases
9 years ago
chrisgregan
541bf86cdf
Fixed intermittent integration test fail
9 years ago
chrisgregan
ec35022fab
Added Write command and new Text Tag Parser
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Added new Fungus/UI module
Added initial UI tests
9 years ago
chrisgregan
35d7ae2907
Fixed float comparison failing intermittently in Narrative test
9 years ago
chrisgregan
c48572bee8
Added integration test for Set Sprite Order command
9 years ago
chrisgregan
354eb90035
Reorganised Tests folder to share assets between tests
9 years ago
chrisgregan
550f5857f5
Invoke Event and Invoke Method commands
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Renamed Invoke to Invoke Event (uses EventSystem).
Added Invoke Method command contributed by bigdiddy on forum.
Made some minor changes to contrbuted code:
1. Show Inherited is now on it’s own line in inspector
2. Removed Init on Awake option - always inits on awake
3. Added a Delay property to be consistent with Invoke Event command
Added an integration test for both Invoke Event and Invoke Method
9 years ago
chrisgregan
ddf340ec1f
Fixed Event System not created after Load Scene #121
9 years ago
chrisgregan
60fbcef87a
Fixed voice over audio only works every second time #126
9 years ago
chrisgregan
1492ef08e3
Updated portrait test to use modified Stage prefab
9 years ago
chrisgregan
84ceca1b5f
Added integration tests for Stage & Portrait system
9 years ago