9 Commits (d52fe2ef11c106670c760a69e82bcbfb5ffdc6d1)

Author SHA1 Message Date
Christopher 060b7b46a2 Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
Christopher cf7b1e8ca3 Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
Christopher 071fb7c345 Added Fungus.Commands, Fungus.EventHandlers, Fungus.Variables and Fungus.Utils namespaces 8 years ago
Christopher 245500fd25 Moved global constants to FungusConstants static class. 8 years ago
Christopher 0d33e6a026 Use concrete classes for Block and Command to ensure editor code is robust. 8 years ago
Christopher 04b56ab0c7 Refactored runtime code to use IFlowchart exclusively 8 years ago
Christopher dc0ea43558 Refactored EventHandler to use IEventHandler 8 years ago
Christopher 1cf014aa18 Refactored Block to use IBlock 8 years ago
Christopher 56e413a224 Reorganised Fungus folder structure 8 years ago
Christopher 5495ed8ebf Tidied up editor using statements. 8 years ago
Christopher ce92029918 Refactored comments 8 years ago
Christopher f130385f6f Changed comment style on header block 8 years ago
Christopher 83c12c7e76 Refactored many classes to use protected serialisable fields, with public property accessors where required. 8 years ago
Christopher 239bf8fefe Converted tabs to spaces in all .cs files 8 years ago
Christopher 67adbab9a0 Added open source license header to all source files 9 years ago
Chris Gregan 77c5c5f616 Moved info text object tp FungusLua 9 years ago
Chris Gregan d26a3ea08c Added InforText to Fungus utilities menu 9 years ago
chrisgregan 0087d8c482 Improved Flowchart UpdateVersion system 9 years ago
chrisgregan c1fe3eb13f Added Export Fungus Package menu item 9 years ago
chrisgregan 00b6b910bc Fixed logic for setting GameStarted block in new Flowcharts 9 years ago
chrisgregan ce69debb61 Added Create > Fungus Logo menu option 9 years ago
chrisgregan 5d9353ea75 Fix null reference exception when spawning Fungus objects in Unity 5.1 10 years ago
chrisgregan 1de742cbb4 Spawn narrative prefabs at 0,0,0 by default #106 10 years ago
chrisgregan 75e0e2b717 Disconnect prefab instance when creating Flowcharts 10 years ago
chrisgregan 5a931441d4 Merge branch 'Rename-core-classes' 10 years ago
chrisgregan cc8762747d Split Fungus create menu items into groups 10 years ago
chrisgregan 810131fa9d Move Fungus menu items to Tools / Fungus #93 10 years ago
chrisgregan f2786e7255 Unified Fungus object spawning method 10 years ago
chrisgregan 5e21f98bb7 Undo doesn't work on FungusScripts created from GameObject menu #91 10 years ago
chrisgregan ab1885dcbb Switching dialogs on click causes text to skip #73 10 years ago
chrisgregan 671acdc600 Fungus prefabs now spawn in centre of scene view 10 years ago
chrisgregan e6000eb33b Added Event Handler system. 10 years ago
chrisgregan eaedbdadaa Sequence node width can now be edited in inspector 10 years ago
chrisgregan 385ef1a967 Merged UI redesign and iTween support branch 10 years ago
chrisgregan dc1658b152 FungusScript can now be made into a prefab (see notes!) 10 years ago
chrisgregan 8a7a1a2ffa Added GameObject menu items for Dialog prefabs 10 years ago