75 Commits (d3b40a001076356446f8c53ad869000bc06f441a)

Author SHA1 Message Date
chrisgregan 385ef1a967 Merged UI redesign and iTween support branch 10 years ago
chrisgregan dc1658b152 FungusScript can now be made into a prefab (see notes!) 10 years ago
chrisgregan 8dc9d0e93d #36 Added StopAllCoroutines() to Dialog.Clear() 10 years ago
chrisgregan 8202660c82 Changed Fungus project over to use text assets for easier diffing & merging 10 years ago
chrisgregan d50121506e Added simple clickable sprite script & prefab 10 years ago
chrisgregan b5aa348fb4 Click to instant complete text writing 10 years ago
chrisgregan 8c795496d5 Instantiate prefabs correctly (maintaining link) 10 years ago
chrisgregan 8a7a1a2ffa Added GameObject menu items for Dialog prefabs 10 years ago
chrisgregan d34d206ff0 Attempt to use any dialog if none currently set 10 years ago
chrisgregan a8655eae26 Remove accidental change 10 years ago
chrisgregan e8fe3a9ac5 Fixed drawing connected sequence for AddOption command 10 years ago
chrisgregan 95b753ddad Added TheFacility example game. 10 years ago
chrisgregan e39ac81579 Added protected and virtual to all remaining classes 10 years ago
chrisgregan 9e86571c9d Added SetBackground command and Background prefab. 10 years ago
chrisgregan 06fef1511e Updated ChooseDialog prefab 10 years ago
chrisgregan a25b61fc0d Fixed memory leak and null exception errors 10 years ago
chrisgregan 150892e0b9 Added profile image to choose editor. Asset tidy. 10 years ago
chrisgregan 84447e6d7b Don't render connected sequences in other fungus scripts 10 years ago
chrisgregan 95a5f79b9c Renamed Fungus.Script namespace to Fungus 10 years ago
chrisgregan 62aaaf6011 Renamed FungusCommand to Command 10 years ago
chrisgregan b547553c20 Converted SetVariable and If to use serialized property 10 years ago
chrisgregan 99a0fd5d6d Changed dialog command to use serializedProperty 10 years ago
chrisgregan 2279376b27 Converted SequenceField to use SerializedProperty 10 years ago
chrisgregan 3f356c331c Fixed View prefabs settings overriding 10 years ago
chrisgregan 91c55cf0f2 Fixed prefab issues with Character. Added notes field. 10 years ago
chrisgregan c061bc05bd Don't pause at end of sentence or if next glyph is a pause 10 years ago
chrisgregan dc8af573d4 Refactored image names. Added character name fallback. 10 years ago
chrisgregan 945f0316fc Added example story with boolean variable 10 years ago
chrisgregan 19010d8e08 Added comment about character name property 10 years ago
chrisgregan 9fc3ff1c5e Fixed summary text on Choose 10 years ago
chrisgregan 692acac12f Added Example project and SetSayDialog & SetChooseDialog 10 years ago
chrisgregan 3a92be9734 Can click to complete text 10 years ago
chrisgregan db928d3a33 Command colours are specified in a virtual function 10 years ago
chrisgregan d1636c94c8 Removed left / right setting for characters 10 years ago
chrisgregan afba04585d Fixed dialog hanging on empty say text 10 years ago
chrisgregan f863b82503 Improved summary text 10 years ago
chrisgregan 716e883ef2 Added command button colours 10 years ago
chrisgregan 74db43f463 Unified CommandInfo attribute 10 years ago
chrisgregan 7a45f92873 Moved command properties to inspector. Fixed dialog bugs. 10 years ago
chrisgregan eae9119db3 Fixed ObjectField() performance issues. 10 years ago
chrisgregan 6bba4fe1a0 Added tag help to Choose dialog 10 years ago
chrisgregan 0c46a96761 Help info for text tags 10 years ago
chrisgregan e0358c316d Added punctuation pause 10 years ago
chrisgregan 9aea6a99c8 bold, italic, color, speed tags. Fixed text area refresh. 10 years ago
chrisgregan 740213f90e Updated tags 10 years ago
chrisgregan 5d0b97452f Added dialog text tags 10 years ago
chrisgregan afb3620f12 Added voiceover support for Say and Choose commands 10 years ago
chrisgregan 47c439135b Using AddListener to get button callbacks 10 years ago
chrisgregan d1117cccf5 Show character image in Say command. Basic fallback GUI. 10 years ago
chrisgregan 470050417e Added timeout slider to choose dialog 10 years ago