2 Commits (ce2f2d2b36ce62d5524679e74ed25f9ba58823b7)

Author SHA1 Message Date
Christopher 9f5c726699 Grouped static members together 8 years ago
Christopher 13b3e31085 Moved Flowchart scripts into main Scripts folder 8 years ago
Christopher 0d33e6a026 Use concrete classes for Block and Command to ensure editor code is robust. 8 years ago
Christopher 43d59a8059 Using concrete Block class for safety with editor code 8 years ago
Christopher 04b56ab0c7 Refactored runtime code to use IFlowchart exclusively 8 years ago
Christopher cdeab7b3a4 Refactored Flowchart to use IFlowchart interface 8 years ago
Christopher 5c8f5f4214 Fixed Flowchart component being hidden by accident. 8 years ago
Christopher dc0ea43558 Refactored EventHandler to use IEventHandler 8 years ago
Christopher 6097c4ee1e Refactored code to use ICommand interface where possible 8 years ago
Christopher 1cf014aa18 Refactored Block to use IBlock 8 years ago
Christopher 56e413a224 Reorganised Fungus folder structure 8 years ago
Christopher 49278bf84c Refactored StringSubstituter to use IStringSubstituter interface 8 years ago
Christopher 501cb34247 Refactored LuaEnvironment to use ILuaEnvironment interface 8 years ago
Christopher cc4406a8fb Change all public properties to use virtual 8 years ago
Christopher ce92029918 Refactored comments 8 years ago
Christopher f130385f6f Changed comment style on header block 8 years ago
Christopher da678c640b Refactored comments 8 years ago
Christopher 63dadcb457 Refactored Variable base class to use protected serialised value and public property accessor. 8 years ago
Christopher 83c12c7e76 Refactored many classes to use protected serialisable fields, with public property accessors where required. 8 years ago
Christopher 239bf8fefe Converted tabs to spaces in all .cs files 8 years ago
Christopher b81b120e42 Flowchart automatically registers with LuaEnvironment for ExecuteLua commands #485 8 years ago
Christopher a806880acc Fixed private Flowchart variables not substituting correctly 8 years ago
Christopher be7109ba56 Removed redundant copyright notice 9 years ago
Christopher 67adbab9a0 Added open source license header to all source files 9 years ago
Christopher 4e68e8ff77 Updated copyright notice 9 years ago
Christopher ee0711e8a1 Added code header about MIT license 9 years ago
Christopher 49cd02c20b Fixed can't select ExecuteBlock from Unity Event #496 9 years ago
Christopher 0eac532b35 String substitution uses StringBuilder to avoid string allocations 9 years ago
Christopher 6a7878552e Fixed Child Object gets deleted when having a flowchart on parent and child. #475 9 years ago
chrisgregan 3f9162eb13 Fix API change for OnLevelWasLoaded() event 9 years ago
chrisgregan 734ca8c870 Extensible string substitution system 9 years ago
chrisgregan c0d1575f33 Added comment for new SetVariable method. 9 years ago
chrisgregan 62a1b8d40b Added Show Line Numbers option to Flowchart 9 years ago
Timothy Ng 1ac8669a43 Implemented suggestions 9 years ago
chrisgregan c33bb139b1 Changes to support Fungus Script execution 9 years ago
Timothy Ng dc069367ed Refactored Flowchart.cs to use the more general GetVariable method 9 years ago
chrisgregan 0087d8c482 Improved Flowchart UpdateVersion system 9 years ago
chrisgregan 0b527f24ca Added more null checks 9 years ago
chrisgregan fd7c4de0c7 Added null variable check 9 years ago
chrisgregan 1635d471c0 Added HasExecutingBlocks() and GetExecutingBlocks() 9 years ago
chrisgregan 3aa4333870 Users losing track of where their Blocks are in Flowchart window #302 9 years ago
chrisgregan 00b6b910bc Fixed logic for setting GameStarted block in new Flowcharts 9 years ago
chrisgregan d8539c90ef Fixed: Null variable reference when substituting variables #278 9 years ago
chrisgregan b14da8fcda Added Flowchart.StopAllBlocks() and command callback 9 years ago
chrisgregan 3cb52dfab4 Added a Hide Commands property to Flowchart 9 years ago
chrisgregan 9304dc54ac Can filter the list of supported commands by subclassing Flowchart 9 years ago
chrisgregan e27753a668 Spawn Event System from Flowchart instead of Menu command 9 years ago
Brian Dean Jennings ed82fcba7d Fixed bug in initialize system 10 years ago
Brian Dean Jennings 0a0d53284d Additional flowcharts added to the scene no longer have their initial block start with the default 'Game Started' event. 10 years ago
Brian Dean Jennings 8c5facccda Support for Flowchart versioning and initialization 10 years ago