Christopher
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ce2f2d2b36
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Moved static members in SayDialog
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8 years ago |
Christopher
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9f5c726699
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Grouped static members together
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8 years ago |
Christopher
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5b66e9659c
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Moved editor resources to the main resources folder
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8 years ago |
Christopher
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13b3e31085
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Moved Flowchart scripts into main Scripts folder
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8 years ago |
Christopher
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34dc2db353
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SayDialog.SetCharacter uses ICharacter interface
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8 years ago |
Christopher
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0d33e6a026
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Use concrete classes for Block and Command to ensure editor code is robust.
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8 years ago |
Christopher
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43d59a8059
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Using concrete Block class for safety with editor code
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8 years ago |
Christopher
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04b56ab0c7
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Refactored runtime code to use IFlowchart exclusively
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8 years ago |
Christopher
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dc0ea43558
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Refactored EventHandler to use IEventHandler
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8 years ago |
Christopher
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6097c4ee1e
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Refactored code to use ICommand interface where possible
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8 years ago |
Christopher
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1cf014aa18
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Refactored Block to use IBlock
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8 years ago |
Christopher
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b6a1e2df57
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Merged MenuDialog extension methods with MenuDialog class.
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8 years ago |
Christopher
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56e413a224
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Reorganised Fungus folder structure
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8 years ago |
Christopher
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627e167f88
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
chrisgregan
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e6b845a99f
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Fungus2 code reorg
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10 years ago |
chrisgregan
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6a5bce416d
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Deleted FixedHeightSprite
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10 years ago |
chrisgregan
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c38d113433
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Remove Room class
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10 years ago |
chrisgregan
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0e5bffef34
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Removed old command system
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10 years ago |
chrisgregan
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e1cfd21c05
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Removed legacy assets. Rename Variables to GlobalVariables.
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10 years ago |
chrisgregan
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15d0236430
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Added FadeSprite command
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10 years ago |
chrisgregan
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40537cb019
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Added reorderable list of global and local variables
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10 years ago |
chrisgregan
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1d7df5041f
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Fixed GameController.ClearValue obsolete message
|
11 years ago |
chrisgregan
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3097883696
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Added logo for Doxygen docs.
|
11 years ago |
chrisgregan
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1690da2dda
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Changed image padding to use fraction of screen height.
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11 years ago |
chrisgregan
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6c369de409
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Added tooltip annotations for properties
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11 years ago |
chrisgregan
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a8f9a29490
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Added Range property annotations.
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11 years ago |
chrisgregan
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c5be364349
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Fixed some obsolete terminology in comments
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11 years ago |
chrisgregan
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2fdbf566f6
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Added some basic arithmetic operations for variables.
|
11 years ago |
chrisgregan
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84cebac487
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Improved save game system.
- Went back to having to explicitly load / save game variables
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11 years ago |
chrisgregan
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1835d9401e
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Tidied up save/load methods.
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11 years ago |
chrisgregan
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a26695397b
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Added ShakeCamera() command.
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11 years ago |
chrisgregan
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da314746c3
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Can now run other commands in parallel to PanToView()
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11 years ago |
chrisgregan
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ac0df7ad67
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Fixed Dialog text not updating scale after fullscreen
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11 years ago |
chrisgregan
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ed1e48b2e7
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Added rotation support to Views.
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11 years ago |
chrisgregan
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58266cfa8d
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Added accelerometer based parallax on mobile devices
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11 years ago |
chrisgregan
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922922c222
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Room visit count now persists between scene loads.
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11 years ago |
chrisgregan
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c8bee1eaf1
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Replaced Values system with new Variables class
- New commands SetInteger(), SetFloat(), SetBoolean().
- Simplified save game system.
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11 years ago |
chrisgregan
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b3204ac1bd
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Yield until unused assets have been unloaded
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11 years ago |
chrisgregan
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bc7c7e7e19
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Added parallax scaling effect when zooming in.
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11 years ago |
chrisgregan
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81efec8f6d
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Added MusicManager singleton to play music across scene loads
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11 years ago |
chrisgregan
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bc9ff07700
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Added Game Object name for SceneLoader object.
|
11 years ago |
chrisgregan
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c856c35192
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Fixed clicked sound playing on button press.
|
11 years ago |
chrisgregan
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e71991c060
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Fixed text with Rich Text tags not displaying
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11 years ago |
chrisgregan
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2064c853be
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Fixed child sprites not fading in some cases
|
11 years ago |
chrisgregan
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6234d367b9
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Added scene loader component to display loading image
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11 years ago |
chrisgregan
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722714a0e1
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Moved text substitution step to Dialog commands.
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11 years ago |
chrisgregan
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6afa1e9571
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Moved Say & AddOption commands to new DialogCommands class.
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11 years ago |
chrisgregan
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c38e915119
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Fixed buttons not hiding when new Dialog is writing text.
Added IDialog.GetDialogMode() to query current Dialog state.
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11 years ago |
chrisgregan
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77ee10c966
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Fixed GUIButton using default button background.
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11 years ago |
chrisgregan
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b18495655f
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Fix for using Say() command with empty string.
|
11 years ago |