1987 Commits (b93883f203458e158a86f3ff6a50cb83fffb44c7)
 

Author SHA1 Message Date
Christopher 83bc89c1ab Refactored FungusLua comments 8 years ago
Christopher 769f0ffabb Refactored sprite comments 8 years ago
Christopher f94e46e42d Refactored narrative comments 8 years ago
Christopher df030a327d Refactored iTween comments 8 years ago
Christopher da678c640b Refactored comments 8 years ago
Christopher e4451a54a0 Refactored comments and layout 8 years ago
Christopher bebf66e218 Refactored ExecuteHandler 8 years ago
Christopher 8f0de35f20 Refactored UI scripts 8 years ago
Christopher 9ead74d659 Refactored Narrative scripts to use protected fields with public property accessors 8 years ago
Christopher eab3ca1409 Fix for text tests 8 years ago
Christopher 5af70d66e6 Fixes to make all tests pass 8 years ago
lealeelu 1312b78001 Add <<< and >>> to stage commands 8 years ago
Christopher 9be184b25e Fixed Lua set language function 8 years ago
Christopher 5f397982f7 Use protected serialised fields 8 years ago
Christopher 7475ff89e7 Refactored iTween commands to use protected serialised fields 8 years ago
Christopher 63dadcb457 Refactored Variable base class to use protected serialised value and public property accessor. 8 years ago
Christopher 83c12c7e76 Refactored many classes to use protected serialisable fields, with public property accessors where required. 8 years ago
Christopher 222ce0dfa5 Updated changelog for v3.2.0 8 years ago
Christopher 8665ba3f5c Updated project settings for Unity 5.4 8 years ago
Christopher a7befc408a Updated Narrative examples to use the choose() function instead of menu() 8 years ago
Christopher 26e6c2921e Prepend a choose option with ~ to disable that option 8 years ago
Christopher 7ee7911d6b Renamed args to options. Fixed variable substitution on option text. 8 years ago
Christopher 60c89e2e51 Added choose() and choosetimer() Lua functions. 8 years ago
Christopher 689928a23d Force MenuDialog to become active when using AddOption from Lua. 8 years ago
Christopher 398978ec55 Converted fungus.txt to use spaces instead of tabs 8 years ago
Christopher 239bf8fefe Converted tabs to spaces in all .cs files 8 years ago
Christopher 5791e3a451 Fixed missing .Value on _parameterName property. 8 years ago
Chris Gregan 52d84963df Merge pull request #526 from lealeelu/hidefix 8 years ago
lealeelu 26e33808ec Fix portrait hide bug in Conversation Function 8 years ago
Christopher 878381df8e Fixed overlap dialog test 8 years ago
Christopher 37fd23ad45 Fixed Unresponsive SayDialog after ClearMenu or *.StopAllBlocks(); #518 8 years ago
Christopher 9afc26a321 Fixed can't select a Public variable from another flowchart #522 8 years ago
Chris Gregan 8010baf6e5 Merge pull request #520 from lealeelu/comment-hang-bug 8 years ago
Christopher 46c4b25eb6 Renamed SyncSetDialog to SetSayDialog 8 years ago
Chris Gregan 7cbb0ef129 Merge pull request #521 from lealeelu/sync_saydialog 8 years ago
Christopher 4d8f40a59f Fixed LUA in iOS has multiple runtime errors #523 8 years ago
Christopher c0fd2e1708 Updated project to Unity 5.4.0f3 8 years ago
lealeelu 82d35bf5de Sync active say dialog when Lua sets the say dialog 8 years ago
lealeelu 80372fb55f Bail out first thing if comment 8 years ago
Chris Gregan 31bab5da6e Merge pull request #519 from lealeelu/blank-portrait-bugfix 8 years ago
lealeelu 9bd1b806a6 Bugfix for when portrait field is blank 8 years ago
Christopher 07c6f7bc8a Example of embedding a global Lua variable in a conversation. 8 years ago
Christopher 1f0fb3ad30 Updated example scene and conversation tests 8 years ago
Christopher e3660dc6bc Use quotes for identifiers containing spaces instead of commas. Hide parameter can be in any position in params. 8 years ago
Christopher cdc8001590 Added a conversation example with Custom Say Dialogs 8 years ago
Christopher 9da92c174a Renamed to StageAndPortraits example scene 8 years ago
Christopher 38ee8605a1 Hide characters in conversation e.g. john hide: 8 years ago
Christopher 45d0dac27d Added CustomSayDialogs conversation example 8 years ago
Christopher 921891f255 Fixed stage.Show() not fading in a previously faded out character if portrait hasn't changed. 8 years ago
Christopher c136b5590e Made it easier to resize the default SayDialog 8 years ago