150 Commits (b75390b4b1e2a99fd586def4533a1de092e577ad)

Author SHA1 Message Date
Christopher a3e19d83a3 Refactored MusicController to use IMusicController interface 8 years ago
Christopher d9209ebc2f Refactored MenuDialog to use IMenuDialog interface 8 years ago
Christopher fe3e1b854b Refactored SayDialog to use an ISayDialog interface 8 years ago
Christopher cc4406a8fb Change all public properties to use virtual 8 years ago
Sercan Altun 00ac0647ad Fix Regex for character names with "." & "'" 8 years ago
Christopher 2082e1e2e7 Use #region to mark interface implementations 8 years ago
Christopher ce92029918 Refactored comments 8 years ago
Christopher f130385f6f Changed comment style on header block 8 years ago
Christopher 2b3d3c9ba4 Removed unnecessary newline 8 years ago
Christopher f94e46e42d Refactored narrative comments 8 years ago
Christopher 8f0de35f20 Refactored UI scripts 8 years ago
Christopher 9ead74d659 Refactored Narrative scripts to use protected fields with public property accessors 8 years ago
lealeelu 1312b78001 Add <<< and >>> to stage commands 8 years ago
Christopher 83c12c7e76 Refactored many classes to use protected serialisable fields, with public property accessors where required. 8 years ago
Christopher 239bf8fefe Converted tabs to spaces in all .cs files 8 years ago
lealeelu 26e33808ec Fix portrait hide bug in Conversation Function 8 years ago
Christopher 37fd23ad45 Fixed Unresponsive SayDialog after ClearMenu or *.StopAllBlocks(); #518 8 years ago
lealeelu 80372fb55f Bail out first thing if comment 8 years ago
lealeelu 9bd1b806a6 Bugfix for when portrait field is blank 8 years ago
Christopher e3660dc6bc Use quotes for identifiers containing spaces instead of commas. Hide parameter can be in any position in params. 8 years ago
Christopher 38ee8605a1 Hide characters in conversation e.g. john hide: 8 years ago
Christopher 921891f255 Fixed stage.Show() not fading in a previously faded out character if portrait hasn't changed. 8 years ago
Christopher 199f74ecba Fixed NullReferenceException with nameText in SayDialog #517 8 years ago
Christopher c2079d2613 Set inline SayDialog portraits if no Stage present 8 years ago
Christopher 858cbad3f3 Conversation command support string substitution 8 years ago
Christopher ece7d26f52 Ensure the character cache is populated before accessing it 8 years ago
Christopher edaff879b1 Fixes for single line conversation and trimming whitespace on story text. 8 years ago
Christopher f79c04f8e0 Added Conversation command 8 years ago
Christopher 964a1e504a Fixed incorrect portraits and positioning across multiple conversation() commands 8 years ago
Christopher c95dd146fc Fix portraits not moving into new position 8 years ago
Christopher 2c07403cad Use SayDialog specified in Character.SetSayDialog property if present 8 years ago
Christopher b77fb1dd58 Renamed Conversation class to ConversationManager. Documented conversation() function in Lua. 8 years ago
Christopher 0075f24ced Renamed and Moved ConversationManager class 8 years ago
Christopher 057772cf28 Fix if no EventSystem present in scene 8 years ago
Christopher 3234aecee8 Removed cached portraits 8 years ago
Christopher 19cbab7112 Changed PortraitOptions and PortraitState to use class instead of struct. MoonSharp doesn't work well with structs. 8 years ago
lealeelu 4992ea9925 Cache stage and portrait info and add ability to rearrange params 8 years ago
lealeelu 7420ffeefb Create Conversation Function in LuaUtils 8 years ago
Christopher fc2713ddcd Fixed dialog input causing an exception if no Event System is present. 8 years ago
Christopher deeb5259e6 Fixed Fungus Lua setcharacter bug #503 9 years ago
Gerardo Marset 6337bf19fd Cache the current StandaloneInputModule. 9 years ago
Gerardo Marset 8018abcf15 Remove stray unneeded option. 9 years ago
Gerardo Marset f67cbf0705 Better follow the project's coding standards. 9 years ago
Gerardo Marset c1d1dc901e Allow for options to be picked without clicking. 9 years ago
Gerardo Marset 4b3a4bf32b Simplify DialogInput to use Unity's InputManager. 9 years ago
Christopher 67adbab9a0 Added open source license header to all source files 9 years ago
Christopher a0b11e074b Merging PR #490 9 years ago
Christopher 624f66f516 Fixed Set Anim Integer/Float/Bool lose property settings #492 9 years ago
Christopher 0eac532b35 String substitution uses StringBuilder to avoid string allocations 9 years ago
Christopher 54d80c5039 Fixed character Name appears in Say Dialog when used from Lua #484 9 years ago