163 Commits (b423d7f313036834a2ee9245b6370cb9ee358b97)

Author SHA1 Message Date
lealeelu 7420ffeefb Create Conversation Function in LuaUtils 9 years ago
Christopher fc2713ddcd Fixed dialog input causing an exception if no Event System is present. 9 years ago
Christopher deeb5259e6 Fixed Fungus Lua setcharacter bug #503 9 years ago
Gerardo Marset 6337bf19fd Cache the current StandaloneInputModule. 9 years ago
Gerardo Marset 8018abcf15 Remove stray unneeded option. 9 years ago
Gerardo Marset f67cbf0705 Better follow the project's coding standards. 9 years ago
Gerardo Marset c1d1dc901e Allow for options to be picked without clicking. 9 years ago
Gerardo Marset 4b3a4bf32b Simplify DialogInput to use Unity's InputManager. 9 years ago
Christopher 67adbab9a0 Added open source license header to all source files 9 years ago
Christopher a0b11e074b Merging PR #490 9 years ago
Christopher 624f66f516 Fixed Set Anim Integer/Float/Bool lose property settings #492 9 years ago
Christopher 0eac532b35 String substitution uses StringBuilder to avoid string allocations 9 years ago
Christopher 54d80c5039 Fixed character Name appears in Say Dialog when used from Lua #484 9 years ago
Christopher 6a7878552e Fixed Child Object gets deleted when having a flowchart on parent and child. #475 9 years ago
Pavel Kvas 977c2472a0 extract ControlWithDisplay generic base class 9 years ago
Pavel Kvas 20cd537eb6 remove redundant if checks for stage field 9 years ago
Chris Gregan 8e5a7dd622 Make sure MenuDialog game object is active 9 years ago
Chris Gregan 9c5b597941 Portrait image is hidden by default 9 years ago
chrisgregan a0e3094dd2 Fixed coroutine issue in Say command 9 years ago
chrisgregan 3f9162eb13 Fix API change for OnLevelWasLoaded() event 9 years ago
chrisgregan 4fddc9e420 Replaced serialisation callback due to threading warning 9 years ago
chrisgregan 734ca8c870 Extensible string substitution system 9 years ago
chrisgregan 8fbc1b08d6 Rename non-coroutine Execute to StartExecute to be more descriptive 9 years ago
chrisgregan c33bb139b1 Changes to support Fungus Script execution 9 years ago
chrisgregan d1b76a096c Fixed hide portrait before show portrait breaks portrait system #384 9 years ago
chrisgregan e8ef99ad43 Fixed Writer voiceover clip always stops when text stops #393 9 years ago
chrisgregan 6a486a37fa Fixed string serialisation bug 9 years ago
chrisgregan 9ee98e5b42 Moved Backwards compatibility region to bottom of source files 9 years ago
chrisgregan c600a48475 SetLanguage can use a variable 9 years ago
chrisgregan 42c77d899b MenuTimer can now use a variable 9 years ago
chrisgregan 0e991e94c6 Fixed can't click on Say Dialog when a Menu Dialog is active #374 9 years ago
chrisgregan 382787a601 Fixed concurrent Say commands on same Say Dialog should interrupt #356 9 years ago
FeniXb3 4b35d4ddb0 Fixed whitespaces 9 years ago
FeniXb3 583f656135 Added ability to set say dialog per character - usefull if you want to have separate say dialogs for each character 9 years ago
chrisgregan 9087d40478 Removed unused property 9 years ago
chrisgregan 4fbf516a18 Inactive localizeable game objects are now cached #322 9 years ago
FeniXb3 82527b84b8 Fixed whitespaces 9 years ago
FeniXb3 b405c1318e Added ability to set say dialog per character - usefull if you want to have separate say dialogs for each character 9 years ago
chrisgregan 8a25fe5a2e Added Clear Menu command #300 9 years ago
chrisgregan 4d68516985 Fixed localization language does not persist between scenes #271 9 years ago
chrisgregan 2b75f05f22 Fixed voiceover clips not playing correctly in Say command #273 9 years ago
chrisgregan 1ccedcc7b4 Fixed Changing portrait facing flips incorrectly #190 9 years ago
chrisgregan 0f65d2dd94 Fixed Variable substitution in Menu command #263 9 years ago
chrisgregan f83cacd334 Say command can now be stopped 9 years ago
chrisgregan e1ffa8aa2e Fixed: Concurrent Say calls cause Say Dialog to freeze up #156 10 years ago
chrisgregan 1a2f56d11f Fixed: Say Dialog doesn't move text box back after displaying a character image #141 10 years ago
chrisgregan a79b1240ac Add a graphic ray caster if none exists 10 years ago
chrisgregan 0fcc188041 Added option to adjust story text width when character image is visible 10 years ago
chrisgregan 0c302cd2b8 Set game object active before setting character image 10 years ago
chrisgregan fd52475268 Fixed init order issue with caching localizeable objects 10 years ago