- Added clickSound property to Button component
- Added new Dialog component and prefab (replaces Page)
- Moved deprecated files to Legacy folder
- Game components (CommandQueue, etc.) are now created in Game prefab
- Moved all camera related properties and functions from Game to
CameraController
- Added IDialog interface to support backwards compatibility between
Page class and the new Dialog class
- Added SetDialog() and SetTimeout() commands
- Marked all Page commands as Obsolete
- Added character images for use with Dialog component
- Added timed multiple choice menus
- Added looping typing sound while text is being written
- Updated example rooms to use new Dialog system
- Retained the existing screen positioning logic
- Add support for button actions
1. Open a URL on click (e.g. for a watermark sprite)
2. Call a named method on all Room objects
- Moved example implementation to Button Room
The Photon Networking add on for PlayMaker defines a class called
‘Room’ in the global namespace which conflicts with Fungus.Room. To fix
this, I’ve moved all Room derived example classes into the Fungus
namespace.
- Buttons now have a Button component at design time
- The Button.autoHide property controls automatic hiding when
displaying page text / waiting
- The Button.hideOnFlag property controls hiding when a named flag
value is set to true
- Added Button prefab asset
- Added default Button sprite texture
Can now set the Game.activePageStyle property to control the currently
active Page rendering style.
Added a SetPageStyle() command to set the style in a command sequence.
Added 2 PageStyle prefabs assets.
Renamed Room classes to be consistent.