186 Commits (b209d4fcd20b93893329c2dbddafd22eb6f48d68)

Author SHA1 Message Date
desktop-maesty/steve 7c57d8c9a8 Added Fungus Commands for most of MathF 7 years ago
desktop-maesty/steve bffb790f61 Added Mouse fungus event demo scene 7 years ago
desktop-maesty/steve c8ecbce079 Added MonoBeh fungus event handlers and physics demo scene 7 years ago
desktop-maesty/steve e4bc5f9276 Added LeanTween demo scene that approximates the old iTween demo 7 years ago
Christopher 09e26ddca2 Fixed flicker on first frame of FungusTown example 8 years ago
Christopher 7c955e8f79 SaveMenu instance in example scene is now a prefab instance. 8 years ago
Christopher 7294c7810e Exposed Save Data key to support multiple game save files in the same project 8 years ago
Christopher 486a76ebc3 Renamed SaveGame file. 8 years ago
Christopher 2df05682b9 Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene. 8 years ago
Christopher 01867ce390 Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name. 8 years ago
Christopher d7c3ead97d Changed Resume From Here to Resume On Load in example scene 8 years ago
Christopher b03cdcac11 Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view. 8 years ago
Christopher 7c6e82c517 Improved button textures for Save Menu. 8 years ago
Christopher 1254b6acc2 Updated SaveMenu prefab with bigger buttons 8 years ago
Christopher 8734a87168 Fixed character portraits in example scene 8 years ago
Christopher d573ce7ee5 Updated Info Text to describe example scene 8 years ago
Christopher 1e9d021741 Added menu options for spawning SaveMenu and SavedObjects prefabs 8 years ago
Christopher a3ebe0e75e SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene. 8 years ago
Christopher b650b80cf5 If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time. 8 years ago
Christopher d2444982dc Improved save game example. Save Point Loaded now handles multiple keys. 8 years ago
Christopher 8081e43f5c Updated comments for Save System. 8 years ago
Christopher 0c27baca7b SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects. 8 years ago
Christopher 51004f9bfd Fast Forward button 8 years ago
Christopher 923a054a26 Save menu button 8 years ago
Christopher c3ddd3ddd7 Added placeholder options button 8 years ago
Christopher f6fe5885c4 Click sound when buttons are clicked 8 years ago
Christopher e0dca84770 Refactored save key and save description variable names. Added check for duplicate save keys. 8 years ago
Christopher 2984418056 SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key. 8 years ago
Christopher 6e860053f5 Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points. 8 years ago
Christopher b230acf506 Updated slot picking 8 years ago
Christopher 5c7ca33cd0 Added SavePicker dialog 8 years ago
Christopher 6b16b494e6 Renamed SaveHelper to GameSaver 8 years ago
Christopher a9600010bf Added save description field 8 years ago
Christopher 881c1259bf Refactored event handler names and categories 8 years ago
Christopher 71c2b4e357 Added Game Loaded event handler and save key. 8 years ago
Christopher 74a243ad12 Start Label property in Call command 8 years ago
Christopher 43a8aabccf Renamed save commands 8 years ago
Christopher 0c84493c0e Updated SaveSystem 8 years ago
Christopher 6d3f14b4b9 Removed TestRunner game objects from DragAndDrop examples. 8 years ago
Christopher 9ae056a769 Fixed missing sprite assets in Asset Store version. 8 years ago
Christopher 9274bfb479 Updated LuaBindings registered types in example scenes 8 years ago
Christopher 0e826cf9f5 Fixed minor issues in example scenes 8 years ago
Christopher 037d0f1cd0 Fixed DragAndDrop example 8 years ago
Christopher bc0d1268be Fixed flowchart errors in DragAndDrop examples 8 years ago
Christopher eff7734a99 Fixed portrait not being set 8 years ago
Christopher ce92029918 Refactored comments 8 years ago
Christopher f130385f6f Changed comment style on header block 8 years ago
lealeelu 1312b78001 Add <<< and >>> to stage commands 8 years ago
Christopher a7befc408a Updated Narrative examples to use the choose() function instead of menu() 8 years ago
Christopher 07c6f7bc8a Example of embedding a global Lua variable in a conversation. 8 years ago