Christopher
f94e46e42d
Refactored narrative comments
8 years ago
Christopher
9ead74d659
Refactored Narrative scripts to use protected fields with public property accessors
8 years ago
Christopher
239bf8fefe
Converted tabs to spaces in all .cs files
8 years ago
lealeelu
26e33808ec
Fix portrait hide bug in Conversation Function
8 years ago
lealeelu
80372fb55f
Bail out first thing if comment
8 years ago
Christopher
e3660dc6bc
Use quotes for identifiers containing spaces instead of commas. Hide parameter can be in any position in params.
8 years ago
Christopher
38ee8605a1
Hide characters in conversation e.g. john hide:
8 years ago
Christopher
c2079d2613
Set inline SayDialog portraits if no Stage present
8 years ago
Christopher
ece7d26f52
Ensure the character cache is populated before accessing it
8 years ago
Christopher
edaff879b1
Fixes for single line conversation and trimming whitespace on story text.
8 years ago
Christopher
964a1e504a
Fixed incorrect portraits and positioning across multiple conversation() commands
8 years ago
Christopher
c95dd146fc
Fix portraits not moving into new position
8 years ago
Christopher
2c07403cad
Use SayDialog specified in Character.SetSayDialog property if present
8 years ago
Christopher
b77fb1dd58
Renamed Conversation class to ConversationManager. Documented conversation() function in Lua.
8 years ago
Christopher
0075f24ced
Renamed and Moved ConversationManager class
8 years ago
Christopher
83fc09272c
Refactored ConversationManager to do text processing in two distinct phases.
8 years ago
Christopher
86855857d8
Safely get active stage, handles case where no stage present.
...
Ignore blank lines and Lua style comments in conversation string.
SetParams checks input params in order of priority, handles some cases of missing params (not all yet)
8 years ago
lealeelu
4992ea9925
Cache stage and portrait info and add ability to rearrange params
8 years ago
lealeelu
7420ffeefb
Create Conversation Function in LuaUtils
8 years ago