Christopher
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d4b0f45ade
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Added Delete Save Data button to Save Menu inspector.
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8 years ago |
Christopher
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284f408ef5
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Updated docs for Save Data Key
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8 years ago |
Christopher
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7294c7810e
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Exposed Save Data key to support multiple game save files in the same project
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8 years ago |
Christopher
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819b6c52c7
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Added custom editor for Save Point Loaded event handler
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8 years ago |
Christopher
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d3ed078c9e
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Added description fields to Invoke Event and Invoke Method
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8 years ago |
Christopher
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6b5eff338d
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Fix for start point not being executed on startup.
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8 years ago |
Christopher
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19edf578d7
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Fixed centered text shifts position when written by Say command #569
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8 years ago |
Christopher
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1e067a01fa
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Fixed Say text appears for single frame when using Say command #575
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8 years ago |
Christopher
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211b197f77
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Fixed using say in lua doesn't automatically spawn an EventSystem #571
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8 years ago |
Christopher
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ecd44c584f
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Fixed cannot divide an integer by an integer using Set Variable #579
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8 years ago |
Christopher
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d34f795f27
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Fixed Flowchart prefab's block show as empty on the Inspector #583
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8 years ago |
Christopher
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418545f706
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Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard.
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8 years ago |
Zach Vinless
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096f42c652
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Updated variable names so it's clear when events are used
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8 years ago |
Zach Vinless
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3f17ef564f
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Made sure selected block is always on top
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8 years ago |
Zach Vinless
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6c7e53356c
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Fixed connections not highlighting
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8 years ago |
Zach Vinless
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0854c2339b
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Added back necessary DestroyImmediate call
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8 years ago |
Zach Vinless
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1808d04f3a
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Spacing cleanup
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8 years ago |
Zach Vinless
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b93883f203
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Implemented EventWindow handlers
Made flowchart class variable
Removed variables with no references
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8 years ago |
Zach Vinless
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e85745cdda
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Separated early events from DrawOverlay()
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8 years ago |
Zach Vinless
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5f0e58194a
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Added EventWindow class
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8 years ago |
Christopher
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0edc47ac6f
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Use Value accessor for Call start label
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8 years ago |
Christopher
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62a6732817
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Updated command reference docs
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8 years ago |
Christopher
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85634f969a
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Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
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8 years ago |
Christopher
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8d23d6c136
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Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types.
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8 years ago |
Christopher
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d11df62faf
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Added autosave option (off by default).
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8 years ago |
Christopher
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db7f71dee2
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Removed resume at Label. It's a bit hacky and kinda redundant.
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8 years ago |
Zach Vinless
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7698ebef08
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Removed "Center View" button from FlowchartEditor
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8 years ago |
Christopher
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9c46bef317
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Moved start scene property to the SaveManager
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8 years ago |
Christopher
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2df05682b9
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Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
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8 years ago |
Christopher
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01867ce390
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Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name.
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8 years ago |
Christopher
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fd98c2b2b6
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Renamed Resume From Here to Resume On Load
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8 years ago |
Christopher
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b03cdcac11
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Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view.
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8 years ago |
Christopher
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e81236abdc
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Added KeyMode and DescriptionMode enums
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8 years ago |
Christopher
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bd12624b58
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SavedObjects displays flowcharts as a reorderable list.
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8 years ago |
Christopher
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1e9d021741
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Added menu options for spawning SaveMenu and SavedObjects prefabs
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8 years ago |
Christopher
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a3ebe0e75e
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SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene.
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8 years ago |
Christopher
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b650b80cf5
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If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time.
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8 years ago |
Christopher
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6c18c17bd9
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Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events.
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8 years ago |
Christopher
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d2444982dc
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Improved save game example. Save Point Loaded now handles multiple keys.
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8 years ago |
Christopher
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8081e43f5c
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Updated comments for Save System.
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8 years ago |
fjruizpo
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77cd77d154
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Register DragCompleted handler to Draggable2D instead of finding all instances in the scene.
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8 years ago |
fjruizpo
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4b50ab40a6
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Change Draggable2D and Clickable2D to use the new EventDispatcher calls for events.
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8 years ago |
fjruizpo
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569389e807
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Add support to the EventDispatcher in drag and click event handlers.
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8 years ago |
fjruizpo
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c9afad8821
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Adapt FlowChartEnabled and GameStarted handlers to the new messages propagation in EventHandlers.
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8 years ago |
fjruizpo
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7341accbbe
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Add unity messages propagation to EventHandler class.
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8 years ago |
fjruizpo
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a65aff09da
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Add a simple event dispatcher with static accessors.
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8 years ago |
Christopher
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0c27baca7b
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SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects.
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8 years ago |
Christopher
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51004f9bfd
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Fast Forward button
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8 years ago |
Christopher
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3f1900d002
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Hide / show save menu
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8 years ago |
Christopher
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923a054a26
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Save menu button
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8 years ago |