chrisgregan
40df81e80e
Updated music in The Hunter example
10 years ago
chrisgregan
d2a138f9e2
Added Fungus Script comments for all example scenes
10 years ago
chrisgregan
4ff3e46493
Added substituting variables in Say, Choose and character name text
10 years ago
chrisgregan
120e02ddef
Substitute variables into a string
...
Markup format = {$VarName}
10 years ago
chrisgregan
24cc4c9642
Removed unnecessary text setting in Say command
10 years ago
chrisgregan
03047fc17f
Voice over is now cancelled when story progresses to next line
10 years ago
chrisgregan
7d75e4b671
Pauses on .?!,:;() punctuation characters
10 years ago
chrisgregan
ca575dd4bc
Added RandomInt and RandomFloat commands
10 years ago
chrisgregan
bba07f3ddb
Added {m} tag to broadcast a message to all FungusScripts
...
This allows you to broadcast a message to all FungusScripts in the
middle of Say story text.
10 years ago
chrisgregan
58014d2a0d
Fix #50 : Fixed annoying text wraparound on dialogs
...
Refactored the dialog class to separate parsing story text and
displaying text into separate classes.
10 years ago
chrisgregan
b06e3098e4
Renamed Glyph to Token in Dialog class
10 years ago
chrisgregan
48961142bb
Updated UI to use flowchart style nodes
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Icon displayed beside any currently executing sequences.
Icon displayed beside any currently executing command in selected
sequence.
Can now select & edit commands while game is running.
Sequences now resize correctly when name changes.
Added texture resources for sequence node types.
Sequences now have multiple shapes (Event, Process, Choice types)
Sequences can now have a description displayed underneath the node.
10 years ago
chrisgregan
877ce1f9f1
Fixed duplicated Event Handlers not working correctly
10 years ago
chrisgregan
945d642b10
Removed legacy support for Sequences as child game objects
10 years ago
chrisgregan
b2a47675f2
Fixed UsfxrAudioExample Fungus Script
10 years ago
chrisgregan
3b4f840251
Fixed The Hunter Fungus Script
10 years ago
chrisgregan
5ff48c5bc7
Fixed The Facility Fungus Script
...
All commands and event handlers are now contained in the Fungus Script
object.
10 years ago
chrisgregan
675aaa49e6
Fixed Jumping Prax scene file
10 years ago
chrisgregan
0a21be85b9
Fixes for Jumping Prax scene
...
Commands & event handler components are now part of Fungus Script object
Fixed texture compression artefacts
10 years ago
chrisgregan
c66d306cf0
Reverted TargetObject property to just use GameObject instead
...
This feature was just adding more complexity in practice
10 years ago
chrisgregan
24d57c3990
ScaleTo command defaults to 1,1,1 scale
10 years ago
chrisgregan
b3f223ba28
Fixed null exception when description string is empty
10 years ago
chrisgregan
514493e4e3
Fix for SceneLoader trying to destroy nested sprites twice
10 years ago
chrisgregan
dea7a40eaf
Display FungusScript name and description in script window
10 years ago
chrisgregan
581adb2749
Added SendFungusMessage() and BroadcastFungusMessage() commands
...
Fixed event handlers not executing correctly on first frame update
10 years ago
chrisgregan
a5095ef009
Duplicate sequence now copies the event handler
10 years ago
chrisgregan
e47d0c3361
Renamed Examples to FungusExamples
...
The Spine animation library uses an Examples folder which was causing
both sets of example files to merge together.
10 years ago
chrisgregan
a12bbd7c34
Update README.md
10 years ago
chrisgregan
9b265f7860
Added clickable and draggable prefabs and menu items
10 years ago
chrisgregan
cf43832402
Fixed grid lines drawing over title bar
10 years ago
chrisgregan
5f6ce88506
Reorganized Commands and EventHandlers under Scripts folders
10 years ago
chrisgregan
e861cf1d9c
Added drag and drop and clickable sprite support
...
Added DragAndDrop example scene
Added Clickable2D and Draggable2D components to make sprites clickable
and draggable.
Added event handlers which list for events from the Clickable2D and
Draggable2D components.
10 years ago
chrisgregan
d9ef7ce9be
Fixed null reference when adding new iTween commands
10 years ago
chrisgregan
e249049858
Moved Run Slow in Editor option to Sequence
...
Comments are skipped over immediately (no waiting)
10 years ago
chrisgregan
d1d2041800
Hide Components option now unhides all components when not selected
...
Added Fungus Script to component menu
10 years ago
chrisgregan
86a6038e95
Updated ObjectEnabled command description
10 years ago
chrisgregan
003069a201
Added virtual method to provide custom Event Handler summary
10 years ago
chrisgregan
cc49c36917
Added Destroy command
10 years ago
chrisgregan
6b8f13ff36
Tidied up attribution file
10 years ago
chrisgregan
f4af62c9a8
Added new music to The Hunter
10 years ago
chrisgregan
a918b530f3
Renamed all event handlers to use past tense (meaning is clearer)
10 years ago
chrisgregan
c2fe21e95b
Fixed Command summary to tolerate null strings.
10 years ago
chrisgregan
56a54399ed
Changed None to <None> for consistency with other properties
10 years ago
chrisgregan
f5ad27b1c0
Add dependency on Sequence and Fungus Script components
10 years ago
chrisgregan
bcdcd511cc
Hide event handler components when Hide Components property is set
10 years ago
chrisgregan
dccf5dc5bf
Added Send Message command and Receive Message event handler
...
Messages are a simple way to notify other sequences to start executing
when something happens.
You can specify if the message should only be sent to the same Fungus
Script, or to all Fungus Scripts in the scene.
10 years ago
chrisgregan
c3e17c9ca7
Fixes for Unity 4.6 beta RC 2
...
You will need to update Unity to RC 2 to avail of these UI fixes.
10 years ago
chrisgregan
55f6a9d15e
Added Debug Log command
10 years ago
chrisgregan
0723f51c1d
Display event handlers with a category after non-categorized ones
10 years ago
chrisgregan
d76aa29f62
Always expand variables window if variable count is 0
10 years ago