1312 Commits (911155f9902cba1c2510291dbc17cde3bf4c7059)

Author SHA1 Message Date
Christopher 689928a23d Force MenuDialog to become active when using AddOption from Lua. 8 years ago
Christopher 398978ec55 Converted fungus.txt to use spaces instead of tabs 8 years ago
Christopher 239bf8fefe Converted tabs to spaces in all .cs files 8 years ago
Christopher 5791e3a451 Fixed missing .Value on _parameterName property. 8 years ago
lealeelu 26e33808ec Fix portrait hide bug in Conversation Function 8 years ago
Christopher 37fd23ad45 Fixed Unresponsive SayDialog after ClearMenu or *.StopAllBlocks(); #518 8 years ago
Christopher 9afc26a321 Fixed can't select a Public variable from another flowchart #522 8 years ago
Christopher 46c4b25eb6 Renamed SyncSetDialog to SetSayDialog 8 years ago
Christopher 4d8f40a59f Fixed LUA in iOS has multiple runtime errors #523 8 years ago
lealeelu 82d35bf5de Sync active say dialog when Lua sets the say dialog 8 years ago
lealeelu 80372fb55f Bail out first thing if comment 8 years ago
lealeelu 9bd1b806a6 Bugfix for when portrait field is blank 8 years ago
Christopher e3660dc6bc Use quotes for identifiers containing spaces instead of commas. Hide parameter can be in any position in params. 8 years ago
Christopher 38ee8605a1 Hide characters in conversation e.g. john hide: 8 years ago
Christopher 921891f255 Fixed stage.Show() not fading in a previously faded out character if portrait hasn't changed. 8 years ago
Christopher c136b5590e Made it easier to resize the default SayDialog 8 years ago
Christopher 199f74ecba Fixed NullReferenceException with nameText in SayDialog #517 8 years ago
Christopher 71af5bf0d9 Fixed StackOverflowException in Writer with customized text object #516 8 years ago
Christopher c2079d2613 Set inline SayDialog portraits if no Stage present 8 years ago
Christopher 7d82252834 conversation() lua function supports string substitution 8 years ago
Christopher 858cbad3f3 Conversation command support string substitution 8 years ago
Christopher ece7d26f52 Ensure the character cache is populated before accessing it 8 years ago
Christopher edaff879b1 Fixes for single line conversation and trimming whitespace on story text. 8 years ago
Christopher f79c04f8e0 Added Conversation command 8 years ago
Christopher 964a1e504a Fixed incorrect portraits and positioning across multiple conversation() commands 8 years ago
Christopher c95dd146fc Fix portraits not moving into new position 8 years ago
Christopher 2c07403cad Use SayDialog specified in Character.SetSayDialog property if present 8 years ago
Christopher b77fb1dd58 Renamed Conversation class to ConversationManager. Documented conversation() function in Lua. 8 years ago
Christopher 0075f24ced Renamed and Moved ConversationManager class 8 years ago
Christopher 83fc09272c Refactored ConversationManager to do text processing in two distinct phases. 8 years ago
Christopher 86855857d8 Safely get active stage, handles case where no stage present. 8 years ago
Christopher 057772cf28 Fix if no EventSystem present in scene 8 years ago
Christopher 3234aecee8 Removed cached portraits 8 years ago
Christopher 19cbab7112 Changed PortraitOptions and PortraitState to use class instead of struct. MoonSharp doesn't work well with structs. 8 years ago
lealeelu 4992ea9925 Cache stage and portrait info and add ability to rearrange params 8 years ago
lealeelu 7420ffeefb Create Conversation Function in LuaUtils 8 years ago
Christopher 4e417053b5 Updated changelog 8 years ago
Christopher 4bf159590c Added Serializable attribute to all variable classes. 8 years ago
Christopher 98d8fd089e Clickable2D and Dragable2D components can now use legacy input or EventSystem events / recasts. 8 years ago
Christopher b94ae3f6f8 Updated MoonSharp to v1.6.0.0 (this time without changing the meta files). 8 years ago
Christopher 192bedeac9 Revert "Upgraded to MoonSharp 1.6.0.0" 8 years ago
Christopher 9c967aaf84 Fixed for Unity 5.0 8 years ago
Christopher e17cb081b0 Updated changelog 8 years ago
Christopher 03296a2f3e Upgraded to MoonSharp 1.6.0.0 8 years ago
Christopher f7d197c6e1 Updated changelog for Fungus 3.1.0 8 years ago
Christopher 9314253257 Duplicated default dialog image to avoid breaking dialogs in existing scenes. 8 years ago
Christopher 1b1cfa7c4f Default dialog box now fits in a 5:4 ratio display. Also changed the dialog image to be sliced, so can be resized to any width / height required. 8 years ago
Christopher fc2713ddcd Fixed dialog input causing an exception if no Event System is present. 8 years ago
Christopher b81b120e42 Flowchart automatically registers with LuaEnvironment for ExecuteLua commands #485 8 years ago
Christopher 6c0dfba807 Fixed Clickable2D and Draggable2D to use event system to correctly block clicks on UI elements. 8 years ago