chrisgregan
90614ed59a
Removed unused audio properties
9 years ago
chrisgregan
d00b7a29e4
Removed unneeded variables
9 years ago
chrisgregan
013de03035
Fixed Extend Previous option.
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Removed Move dialog option (doesn’t work).
Removed text writing code from Dialog.cs
Changed WaitForInput to work by adding a {wi} tag.
Exit tag now just breaks out of processing loop.
Updated TheExperiment scene to use new Say Dialog.
9 years ago
chrisgregan
08e0677f8d
Dialog class now uses Writer component to write text
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Added initial test scene
9 years ago
chrisgregan
60fbcef87a
Fixed voice over audio only works every second time #126
9 years ago
chrisgregan
f8aa36170e
Fixed: Character portrait images have display artefacts #92
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Changed MoveSpeed to MoveDuration (more robust)
Replaced cross fade material with simple image tweening system.
Stage Show / Hide now done by tweeting the CanvasGroup alpha.
WaitUntilFinished option now works robustly (using a Coroutine).
9 years ago
chrisgregan
10bd56c54b
{x} tag causes null reference error #113
10 years ago
chrisgregan
cd29f7a297
Add writing sound volume property on Dialogs #108
10 years ago
chrisgregan
e1c308cd0a
Null pointer checks when fading in dialogs
10 years ago
chrisgregan
5a931441d4
Merge branch 'Rename-core-classes'
10 years ago
chrisgregan
0d82ac937a
Merge Dialog and Portrait modules into a single Narrative module #94
10 years ago
chrisgregan
5a18ddfb41
Upgraded to Unity 5
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Also updated Sherlock example game
10 years ago
chrisgregan
759ae1cb89
Fixed duplicate camera controller being created by Flash #84
10 years ago
chrisgregan
796c2df48d
Renamed PortraitStage to Stage #84
10 years ago
chrisgregan
4217ad76e1
Initial commit of custom tags, portrait stage and portrait systems #84
10 years ago
chrisgregan
5d64c168e6
Redesign say & multiple choice dialogs #82
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Replaced Choose, Option commands with new Menu command
- Menu command displays Menu dialog immediately and then continues
- Menu dialog is a simple list of buttons
Say dialog can now display and continue (via Wait For Input property)
- This allows you to display Say text and show a multiple choice menu
at the same time
There is now only one type of standard Say dialog
- Text box automatically adjusts if no character image is displayed
Added SetSayDialog and SetMenuDialog commands to explicitly switch
between custom dialog objects.
Added a MenuTimer command to display the timeout slider
- Calls a target sequence if the timer expires
10 years ago
chrisgregan
b0a7ed5858
Fix #73 Switching dialogs on click causes text to skip
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Ignore any previous click when a dialog is made visible.
10 years ago
Lynxelia
bc19ac92f1
added system for static portraits
10 years ago
chrisgregan
4ff3e46493
Added substituting variables in Say, Choose and character name text
10 years ago
chrisgregan
03047fc17f
Voice over is now cancelled when story progresses to next line
10 years ago
chrisgregan
bba07f3ddb
Added {m} tag to broadcast a message to all FungusScripts
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This allows you to broadcast a message to all FungusScripts in the
middle of Say story text.
10 years ago
chrisgregan
58014d2a0d
Fix #50 : Fixed annoying text wraparound on dialogs
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Refactored the dialog class to separate parsing story text and
displaying text into separate classes.
10 years ago
chrisgregan
b06e3098e4
Renamed Glyph to Token in Dialog class
10 years ago
chrisgregan
0a827ca2c7
Fix #34 : Made dialog clear method public.
10 years ago
chrisgregan
f442561d38
Added per-character typing sound effect. Added continue click cool down timer.
10 years ago
chrisgregan
7beb40667c
Click to continue now skips punctuation pauses
10 years ago
chrisgregan
485140c1d1
Null pointer checks in case typing audio is not set
10 years ago
chrisgregan
0954719c2c
Added 'Click Anywhere' property to Dialog component.
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If Click Anywhere is false then the user may only click on the dialog
to continue.
10 years ago
chrisgregan
bcfb70c0e6
Added typing sounds and fixed pausing audio when typing pauses.
10 years ago
chrisgregan
8dc9d0e93d
#36 Added StopAllCoroutines() to Dialog.Clear()
10 years ago
chrisgregan
b5aa348fb4
Click to instant complete text writing
10 years ago
chrisgregan
e39ac81579
Added protected and virtual to all remaining classes
10 years ago
chrisgregan
95a5f79b9c
Renamed Fungus.Script namespace to Fungus
10 years ago
chrisgregan
91c55cf0f2
Fixed prefab issues with Character. Added notes field.
10 years ago
chrisgregan
c061bc05bd
Don't pause at end of sentence or if next glyph is a pause
10 years ago
chrisgregan
dc8af573d4
Refactored image names. Added character name fallback.
10 years ago
chrisgregan
945f0316fc
Added example story with boolean variable
10 years ago
chrisgregan
3a92be9734
Can click to complete text
10 years ago
chrisgregan
d1636c94c8
Removed left / right setting for characters
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Should use alternate dialogs if feature is required
10 years ago
chrisgregan
afba04585d
Fixed dialog hanging on empty say text
10 years ago
chrisgregan
7a45f92873
Moved command properties to inspector. Fixed dialog bugs.
10 years ago
chrisgregan
e0358c316d
Added punctuation pause
10 years ago
chrisgregan
9aea6a99c8
bold, italic, color, speed tags. Fixed text area refresh.
10 years ago
chrisgregan
740213f90e
Updated tags
10 years ago
chrisgregan
5d0b97452f
Added dialog text tags
10 years ago
chrisgregan
fb5d502121
Separate Say and Choose dialog classes with base Dialog class
10 years ago
chrisgregan
3a160295e7
Separate Say and Choose commands
10 years ago
chrisgregan
56ad13dac5
Reverted to AddOption approach
10 years ago
chrisgregan
f383352b0d
Slow writing and timeout property
10 years ago
chrisgregan
61db98ac83
Fixed dialog layout. Initial coroutine say command.
10 years ago