lealeelu
|
7fb0644300
|
Add Narrative Log to save menu
|
8 years ago |
Christopher
|
7294c7810e
|
Exposed Save Data key to support multiple game save files in the same project
|
8 years ago |
Christopher
|
486a76ebc3
|
Renamed SaveGame file.
|
8 years ago |
Christopher
|
2df05682b9
|
Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
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8 years ago |
Christopher
|
01867ce390
|
Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name.
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8 years ago |
Christopher
|
d7c3ead97d
|
Changed Resume From Here to Resume On Load in example scene
|
8 years ago |
Christopher
|
b03cdcac11
|
Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view.
|
8 years ago |
Christopher
|
7c6e82c517
|
Improved button textures for Save Menu.
|
8 years ago |
Christopher
|
1254b6acc2
|
Updated SaveMenu prefab with bigger buttons
|
8 years ago |
Christopher
|
8734a87168
|
Fixed character portraits in example scene
|
8 years ago |
Christopher
|
d573ce7ee5
|
Updated Info Text to describe example scene
|
8 years ago |
Christopher
|
1e9d021741
|
Added menu options for spawning SaveMenu and SavedObjects prefabs
|
8 years ago |
Christopher
|
a3ebe0e75e
|
SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene.
|
8 years ago |
Christopher
|
b650b80cf5
|
If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time.
|
8 years ago |
Christopher
|
d2444982dc
|
Improved save game example. Save Point Loaded now handles multiple keys.
|
8 years ago |
Christopher
|
8081e43f5c
|
Updated comments for Save System.
|
8 years ago |
Christopher
|
0c27baca7b
|
SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects.
|
8 years ago |
Christopher
|
51004f9bfd
|
Fast Forward button
|
8 years ago |
Christopher
|
923a054a26
|
Save menu button
|
8 years ago |
Christopher
|
c3ddd3ddd7
|
Added placeholder options button
|
8 years ago |
Christopher
|
f6fe5885c4
|
Click sound when buttons are clicked
|
8 years ago |
Christopher
|
e0dca84770
|
Refactored save key and save description variable names. Added check for duplicate save keys.
|
8 years ago |
Christopher
|
2984418056
|
SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key.
|
8 years ago |
Christopher
|
6e860053f5
|
Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points.
|
8 years ago |
Christopher
|
b230acf506
|
Updated slot picking
|
8 years ago |
Christopher
|
5c7ca33cd0
|
Added SavePicker dialog
|
8 years ago |
Christopher
|
6b16b494e6
|
Renamed SaveHelper to GameSaver
|
8 years ago |
Christopher
|
a9600010bf
|
Added save description field
|
8 years ago |
Christopher
|
881c1259bf
|
Refactored event handler names and categories
|
8 years ago |
Christopher
|
71c2b4e357
|
Added Game Loaded event handler and save key.
|
8 years ago |
Christopher
|
74a243ad12
|
Start Label property in Call command
|
8 years ago |
Christopher
|
43a8aabccf
|
Renamed save commands
|
8 years ago |
Christopher
|
0c84493c0e
|
Updated SaveSystem
|
8 years ago |
Christopher
|
6d3f14b4b9
|
Removed TestRunner game objects from DragAndDrop examples.
|
8 years ago |
Christopher
|
9ae056a769
|
Fixed missing sprite assets in Asset Store version.
|
8 years ago |
Christopher
|
9274bfb479
|
Updated LuaBindings registered types in example scenes
|
8 years ago |
Christopher
|
0e826cf9f5
|
Fixed minor issues in example scenes
|
8 years ago |
Christopher
|
037d0f1cd0
|
Fixed DragAndDrop example
|
8 years ago |
Christopher
|
bc0d1268be
|
Fixed flowchart errors in DragAndDrop examples
|
8 years ago |
Christopher
|
eff7734a99
|
Fixed portrait not being set
|
8 years ago |
Christopher
|
ce92029918
|
Refactored comments
|
8 years ago |
Christopher
|
f130385f6f
|
Changed comment style on header block
|
8 years ago |
lealeelu
|
1312b78001
|
Add <<< and >>> to stage commands
|
8 years ago |
Christopher
|
a7befc408a
|
Updated Narrative examples to use the choose() function instead of menu()
|
8 years ago |
Christopher
|
07c6f7bc8a
|
Example of embedding a global Lua variable in a conversation.
|
8 years ago |
Christopher
|
1f0fb3ad30
|
Updated example scene and conversation tests
|
8 years ago |
Christopher
|
cdc8001590
|
Added a conversation example with Custom Say Dialogs
|
8 years ago |
Christopher
|
9da92c174a
|
Renamed to StageAndPortraits example scene
|
8 years ago |
Christopher
|
45d0dac27d
|
Added CustomSayDialogs conversation example
|
8 years ago |
Christopher
|
c980b9d58e
|
Added Conversation example
|
8 years ago |