Christopher
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8665ba3f5c
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Updated project settings for Unity 5.4
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8 years ago |
Christopher
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a7befc408a
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Updated Narrative examples to use the choose() function instead of menu()
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8 years ago |
Christopher
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26e6c2921e
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Prepend a choose option with ~ to disable that option
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8 years ago |
Christopher
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7ee7911d6b
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Renamed args to options. Fixed variable substitution on option text.
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8 years ago |
Christopher
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60c89e2e51
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Added choose() and choosetimer() Lua functions.
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8 years ago |
Christopher
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689928a23d
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Force MenuDialog to become active when using AddOption from Lua.
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8 years ago |
Christopher
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398978ec55
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Converted fungus.txt to use spaces instead of tabs
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8 years ago |
Christopher
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239bf8fefe
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Converted tabs to spaces in all .cs files
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8 years ago |
Christopher
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5791e3a451
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Fixed missing .Value on _parameterName property.
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8 years ago |
Chris Gregan
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52d84963df
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Merge pull request #526 from lealeelu/hidefix
Fix portrait hide bug in Conversation Function
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8 years ago |
lealeelu
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26e33808ec
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Fix portrait hide bug in Conversation Function
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8 years ago |
Christopher
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878381df8e
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Fixed overlap dialog test
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8 years ago |
Christopher
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37fd23ad45
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Fixed Unresponsive SayDialog after ClearMenu or *.StopAllBlocks(); #518
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8 years ago |
Christopher
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9afc26a321
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Fixed can't select a Public variable from another flowchart #522
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8 years ago |
Chris Gregan
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8010baf6e5
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Merge pull request #520 from lealeelu/comment-hang-bug
Bail out first thing if comment
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8 years ago |
Christopher
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46c4b25eb6
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Renamed SyncSetDialog to SetSayDialog
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8 years ago |
Chris Gregan
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7cbb0ef129
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Merge pull request #521 from lealeelu/sync_saydialog
Sync active say dialog when Lua sets the say dialog
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8 years ago |
Christopher
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4d8f40a59f
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Fixed LUA in iOS has multiple runtime errors #523
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8 years ago |
Christopher
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c0fd2e1708
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Updated project to Unity 5.4.0f3
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8 years ago |
lealeelu
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82d35bf5de
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Sync active say dialog when Lua sets the say dialog
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8 years ago |
lealeelu
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80372fb55f
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Bail out first thing if comment
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8 years ago |
Chris Gregan
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31bab5da6e
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Merge pull request #519 from lealeelu/blank-portrait-bugfix
Bugfix for when portrait field is blank
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8 years ago |
lealeelu
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9bd1b806a6
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Bugfix for when portrait field is blank
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8 years ago |
Christopher
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07c6f7bc8a
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Example of embedding a global Lua variable in a conversation.
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8 years ago |
Christopher
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1f0fb3ad30
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Updated example scene and conversation tests
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8 years ago |
Christopher
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e3660dc6bc
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Use quotes for identifiers containing spaces instead of commas. Hide parameter can be in any position in params.
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8 years ago |
Christopher
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cdc8001590
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Added a conversation example with Custom Say Dialogs
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8 years ago |
Christopher
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9da92c174a
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Renamed to StageAndPortraits example scene
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8 years ago |
Christopher
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38ee8605a1
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Hide characters in conversation e.g. john hide:
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8 years ago |
Christopher
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45d0dac27d
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Added CustomSayDialogs conversation example
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8 years ago |
Christopher
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921891f255
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Fixed stage.Show() not fading in a previously faded out character if portrait hasn't changed.
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8 years ago |
Christopher
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c136b5590e
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Made it easier to resize the default SayDialog
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8 years ago |
Christopher
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199f74ecba
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Fixed NullReferenceException with nameText in SayDialog #517
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8 years ago |
Christopher
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71af5bf0d9
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Fixed StackOverflowException in Writer with customized text object #516
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8 years ago |
Christopher
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c2079d2613
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Set inline SayDialog portraits if no Stage present
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8 years ago |
Christopher
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7d82252834
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conversation() lua function supports string substitution
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8 years ago |
Christopher
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858cbad3f3
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Conversation command support string substitution
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8 years ago |
Christopher
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ece7d26f52
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Ensure the character cache is populated before accessing it
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8 years ago |
Christopher
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2ad74b1319
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Initial integration tests for conversation feature
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8 years ago |
Christopher
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edaff879b1
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Fixes for single line conversation and trimming whitespace on story text.
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8 years ago |
Christopher
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c980b9d58e
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Added Conversation example
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8 years ago |
Christopher
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f79c04f8e0
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Added Conversation command
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8 years ago |
Christopher
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964a1e504a
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Fixed incorrect portraits and positioning across multiple conversation() commands
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8 years ago |
Christopher
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c95dd146fc
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Fix portraits not moving into new position
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8 years ago |
Christopher
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2c07403cad
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Use SayDialog specified in Character.SetSayDialog property if present
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8 years ago |
Christopher
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b77fb1dd58
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Renamed Conversation class to ConversationManager. Documented conversation() function in Lua.
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8 years ago |
Christopher
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0075f24ced
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Renamed and Moved ConversationManager class
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8 years ago |
Christopher
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83fc09272c
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Refactored ConversationManager to do text processing in two distinct phases.
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8 years ago |
Christopher
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f7808e5bf3
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Fixed missing component warning
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8 years ago |
Chris Gregan
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b0c500810d
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Merge pull request #510 from lealeelu/simplescript
Create Conversation Function in LuaUtils
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8 years ago |