desktop-maesty/steve
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cc7bbf0db1
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GetCommandInfo returns the highest priority CommandInfo to better support multiple names while maintaining what is shown in the inspector
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7 years ago |
desktop-maesty/steve
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b209d4fcd2
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Allow multiple CommandInfos to be added to a class
SpawnObject can now also be found under GameObject/Instantiate
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7 years ago |
Christopher
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060b7b46a2
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
Christopher
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0effd7e7f3
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Added #region Public members to all non-editor classes
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8 years ago |
Christopher
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071fb7c345
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Added Fungus.Commands, Fungus.EventHandlers, Fungus.Variables and Fungus.Utils namespaces
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8 years ago |
Christopher
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56e413a224
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Reorganised Fungus folder structure
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8 years ago |
Christopher
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ce92029918
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Refactored comments
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9 years ago |
Christopher
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f130385f6f
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Changed comment style on header block
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9 years ago |
Christopher
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da678c640b
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Refactored comments
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9 years ago |
Christopher
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83c12c7e76
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Refactored many classes to use protected serialisable fields, with public property accessors where required.
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9 years ago |
Christopher
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239bf8fefe
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Converted tabs to spaces in all .cs files
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9 years ago |
Christopher
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67adbab9a0
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Added open source license header to all source files
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9 years ago |
chrisgregan
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4fddc9e420
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Replaced serialisation callback due to threading warning
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9 years ago |
chrisgregan
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9ee98e5b42
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Moved Backwards compatibility region to bottom of source files
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9 years ago |
chrisgregan
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d6f71ab4e5
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Spawn Object can use variables
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9 years ago |
chrisgregan
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d039c50cb0
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Added Spawn Object command
Instantiates a scene object or prefab. Can optionally set a parent
object and local position and rotation.
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10 years ago |