Christopher
ce2f2d2b36
Moved static members in SayDialog
8 years ago
Christopher
34dc2db353
SayDialog.SetCharacter uses ICharacter interface
8 years ago
Christopher
04b56ab0c7
Refactored runtime code to use IFlowchart exclusively
8 years ago
Christopher
56e413a224
Reorganised Fungus folder structure
8 years ago
Christopher
627e167f88
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Christopher
209a701afb
Moved all public SayDialog methods to ISayDialog interface
8 years ago
Christopher
33985dedbd
Refactored WriterAudio to only expose public IWriterAudio methods
8 years ago
Christopher
e2f70fd83c
Refactored Writer to use IWriter interface
8 years ago
Christopher
fe3e1b854b
Refactored SayDialog to use an ISayDialog interface
8 years ago
Christopher
cc4406a8fb
Change all public properties to use virtual
9 years ago
Christopher
ce92029918
Refactored comments
9 years ago
Christopher
f130385f6f
Changed comment style on header block
9 years ago
Christopher
f94e46e42d
Refactored narrative comments
9 years ago
Christopher
8f0de35f20
Refactored UI scripts
9 years ago
Christopher
9ead74d659
Refactored Narrative scripts to use protected fields with public property accessors
9 years ago
Christopher
239bf8fefe
Converted tabs to spaces in all .cs files
9 years ago
Christopher
199f74ecba
Fixed NullReferenceException with nameText in SayDialog #517
9 years ago
Christopher
deeb5259e6
Fixed Fungus Lua setcharacter bug #503
9 years ago
Christopher
67adbab9a0
Added open source license header to all source files
9 years ago
Christopher
a0b11e074b
Merging PR #490
9 years ago
Christopher
54d80c5039
Fixed character Name appears in Say Dialog when used from Lua #484
9 years ago
Chris Gregan
9c5b597941
Portrait image is hidden by default
9 years ago
chrisgregan
a0e3094dd2
Fixed coroutine issue in Say command
9 years ago
chrisgregan
c33bb139b1
Changes to support Fungus Script execution
9 years ago
chrisgregan
e8ef99ad43
Fixed Writer voiceover clip always stops when text stops #393
9 years ago
chrisgregan
382787a601
Fixed concurrent Say commands on same Say Dialog should interrupt #356
9 years ago
chrisgregan
9087d40478
Removed unused property
9 years ago
chrisgregan
2b75f05f22
Fixed voiceover clips not playing correctly in Say command #273
9 years ago
chrisgregan
e1ffa8aa2e
Fixed: Concurrent Say calls cause Say Dialog to freeze up #156
...
Stop any previous Say call before executing the new one.
The Say Dialog Wait and Wait for Input methods now exit immediately if
the exit tag is set.
10 years ago
chrisgregan
1a2f56d11f
Fixed: Say Dialog doesn't move text box back after displaying a character image #141
10 years ago
chrisgregan
a79b1240ac
Add a graphic ray caster if none exists
10 years ago
chrisgregan
0fcc188041
Added option to adjust story text width when character image is visible
...
Say Dialog automatically deactivates when alpha is 0
10 years ago
chrisgregan
d55237fc59
Fixed continue button not hiding while text is writing
10 years ago
chrisgregan
716ee5bf2b
Added Stop() method to Say Dialog and Writer
...
Can now stop writing mid sentence
10 years ago
chrisgregan
fad40e822c
WriterAudio can now play beep sounds per character
10 years ago
chrisgregan
bc74daba13
Added support for character sound effect (if no voiceover set)
10 years ago
chrisgregan
979c77181e
Renamed DialogAudio to WriterAudio
10 years ago
chrisgregan
4dbca8d0ba
Added Dialog Audio component to play writing sound effects
10 years ago
chrisgregan
640c6a58fd
Changed DialogAudio to be a component
10 years ago
chrisgregan
23c561bca8
Continue image is now a button
...
Added a button-only option in Dialog Input
10 years ago
chrisgregan
037a8996b7
Say Dialog doesn't need to listen for input now
10 years ago
chrisgregan
f9d4607550
Say Dialog automatically fades in / out when writing
...
The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
10 years ago
chrisgregan
ca8a50645e
Combine Dialog and Say Dialog classes
10 years ago
chrisgregan
53ea811cb1
Fixed say dialog not being visible at start
10 years ago
chrisgregan
11fa2a6eaa
Continue image displays when waiting for user input
...
Say Dialog sets to 0 alpha at start
10 years ago
chrisgregan
12cef21814
Say Dialogs hide on start
10 years ago
chrisgregan
013de03035
Fixed Extend Previous option.
...
Removed Move dialog option (doesn’t work).
Removed text writing code from Dialog.cs
Changed WaitForInput to work by adding a {wi} tag.
Exit tag now just breaks out of processing loop.
Updated TheExperiment scene to use new Say Dialog.
10 years ago
chrisgregan
08e0677f8d
Dialog class now uses Writer component to write text
...
Added initial test scene
10 years ago
chrisgregan
60fbcef87a
Fixed voice over audio only works every second time #126
10 years ago
chrisgregan
0d82ac937a
Merge Dialog and Portrait modules into a single Narrative module #94
10 years ago