Christopher
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cb95ccc760
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Refactored SavePointData to support multiple flowcharts
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8 years ago |
Christopher
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a9600010bf
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Added save description field
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8 years ago |
Christopher
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71c2b4e357
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Added Game Loaded event handler and save key.
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8 years ago |
Christopher
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74a243ad12
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Start Label property in Call command
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8 years ago |
Christopher
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43a8aabccf
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Renamed save commands
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8 years ago |
Christopher
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80f47a80ea
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Fixed block name not saving correctly
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8 years ago |
Christopher
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b642fb5522
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Loading of saved data
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8 years ago |
Christopher
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0c84493c0e
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Updated SaveSystem
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8 years ago |
Christopher
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6c324c5a81
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Save and Load flowchart state now working
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8 years ago |
Christopher
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b9da6f145e
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Added SavePointData class
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8 years ago |
Christopher
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fe62bb8f95
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Initial stab at saving flowchart variables.
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8 years ago |
Christopher
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442bd6d589
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Fixed missing space in Wait Frames
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8 years ago |
Christopher
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cdb3596a62
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SayDialog now supports full variable substitution when setting character names.
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8 years ago |
Christopher
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26372ba6da
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Added GetToggleState, SetToggleState commands and ToggleChanged event handler
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8 years ago |
Christopher
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45cc8416ec
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Added WaitFrames command
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8 years ago |
Christopher
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daad2633fc
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Added null safety check
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8 years ago |
Christopher
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1ba09f25e8
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Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
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8 years ago |
Christopher
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3510fc7f9a
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Converted all foreach statement to act on simple variables.
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8 years ago |
Christopher
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060b7b46a2
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
Christopher
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44aade812b
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Changed float comparisons to use Mathf.Approximately
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8 years ago |
Christopher
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9aaa2de464
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Renamed CameraController to CameraManager and MusicController to MusicManager
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8 years ago |
Christopher
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1baf9e6fe5
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MusicController and CameraController singletons are now managed by one FungusManager singleton
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8 years ago |
Christopher
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a550d29e10
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Reverted IExecuteHandler, ILuaBindings and ILuaEnvironment interfaces
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8 years ago |
Christopher
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0effd7e7f3
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Added #region Public members to all non-editor classes
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8 years ago |
Christopher
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5053d2fc4a
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Moved all public static methods to Public method region
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8 years ago |
Christopher
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ec4d0967dc
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Reverted IWriter interface
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8 years ago |
Christopher
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2ec4c818f2
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Reverted IMusicController interface
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8 years ago |
Christopher
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33d633b3a3
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Reverted IMenuDialog interface
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8 years ago |
Christopher
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75f5b5217f
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Reverted ICommand interface
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8 years ago |
Christopher
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31f9d86d7e
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Reverted ICameraController interface
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8 years ago |
Christopher
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47f3e2f191
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Reverted IFlowchart interface
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8 years ago |
Christopher
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08110d64d1
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Reverted ISayDialog interface
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8 years ago |
Christopher
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01feb27c61
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Reverted IBlock interface
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8 years ago |
Christopher
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47b946b306
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Documented all enum values. Moved all enums to namespace scope.
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8 years ago |
Christopher
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071fb7c345
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Added Fungus.Commands, Fungus.EventHandlers, Fungus.Variables and Fungus.Utils namespaces
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8 years ago |
Christopher
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4207ef5d55
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Added missing copyright headers, tidied up enums
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8 years ago |
Christopher
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0d33e6a026
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Use concrete classes for Block and Command to ensure editor code is robust.
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8 years ago |
Christopher
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04b56ab0c7
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Refactored runtime code to use IFlowchart exclusively
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8 years ago |
Christopher
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6097c4ee1e
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Refactored code to use ICommand interface where possible
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8 years ago |
Christopher
|
1cf014aa18
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Refactored Block to use IBlock
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8 years ago |
Christopher
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56e413a224
|
Reorganised Fungus folder structure
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8 years ago |
Christopher
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627e167f88
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
chrisgregan
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0e5bffef34
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Removed old command system
|
11 years ago |
chrisgregan
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e1cfd21c05
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Removed legacy assets. Rename Variables to GlobalVariables.
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11 years ago |
chrisgregan
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da314746c3
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Can now run other commands in parallel to PanToView()
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11 years ago |
chrisgregan
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ed1e48b2e7
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Added rotation support to Views.
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11 years ago |
chrisgregan
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c8bee1eaf1
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Replaced Values system with new Variables class
- New commands SetInteger(), SetFloat(), SetBoolean().
- Simplified save game system.
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11 years ago |
chrisgregan
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81efec8f6d
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Added MusicManager singleton to play music across scene loads
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11 years ago |
chrisgregan
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722714a0e1
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Moved text substitution step to Dialog commands.
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11 years ago |
chrisgregan
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6afa1e9571
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Moved Say & AddOption commands to new DialogCommands class.
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11 years ago |