desktop-maesty/steve
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f0213e0835
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HasReference added to many commands that lacked them or had only partially checked vars
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6 years ago |
Christopher
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060b7b46a2
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
Christopher
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0effd7e7f3
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Added #region Public members to all non-editor classes
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8 years ago |
Christopher
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071fb7c345
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Added Fungus.Commands, Fungus.EventHandlers, Fungus.Variables and Fungus.Utils namespaces
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8 years ago |
Christopher
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627e167f88
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
Christopher
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ce92029918
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Refactored comments
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8 years ago |
Christopher
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f130385f6f
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Changed comment style on header block
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8 years ago |
Christopher
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df030a327d
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Refactored iTween comments
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8 years ago |
Christopher
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7475ff89e7
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Refactored iTween commands to use protected serialised fields
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8 years ago |
Christopher
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239bf8fefe
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Converted tabs to spaces in all .cs files
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8 years ago |
Christopher
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67adbab9a0
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Added open source license header to all source files
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9 years ago |
chrisgregan
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4fddc9e420
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Replaced serialisation callback due to threading warning
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9 years ago |
chrisgregan
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9ee98e5b42
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Moved Backwards compatibility region to bottom of source files
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9 years ago |
chrisgregan
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10f6bc7f2c
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iTween duration can be a variable
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9 years ago |
chrisgregan
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9788021f2c
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iTween properties accept variables
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9 years ago |
chrisgregan
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1f510f37af
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iTween target object
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9 years ago |
chrisgregan
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8dfd156866
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iTweenCommand.targetObject now uses GameObjectData
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9 years ago |
chrisgregan
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e41f596020
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Using iTween and Portrait commands in same Flowchart causes null exception #116
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10 years ago |
chrisgregan
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0803b8b73a
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Fix #71 Hide Fungus commands, event handlers, etc. in Component menu
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10 years ago |
chrisgregan
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c66d306cf0
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Reverted TargetObject property to just use GameObject instead
This feature was just adding more complexity in practice
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10 years ago |
chrisgregan
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5f6ce88506
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Reorganized Commands and EventHandlers under Scripts folders
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10 years ago |
chrisgregan
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da77bd2ddc
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Added TargetObject class and custom property drawer
A TargetObject lets you select either the Owner game object or another
object
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10 years ago |
chrisgregan
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e7938219a4
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Added tooltips for all Fungus command properties
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10 years ago |
chrisgregan
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e822893c46
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Added LookFrom, LookTo commands
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10 years ago |
chrisgregan
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d5919520e9
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Added tweenName & StopTween / StopTweens commands.
Can now name an individual tween and later stop it by name.
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10 years ago |
chrisgregan
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5ce1137c93
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Added MoveFrom, RotateFrom & ScaleFrom commands
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10 years ago |