Christopher
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5495ed8ebf
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Tidied up editor using statements.
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8 years ago |
Christopher
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ce92029918
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Refactored comments
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8 years ago |
Christopher
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f130385f6f
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Changed comment style on header block
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8 years ago |
Christopher
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2b3d3c9ba4
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Removed unnecessary newline
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8 years ago |
Christopher
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f94e46e42d
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Refactored narrative comments
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8 years ago |
Christopher
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8f0de35f20
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Refactored UI scripts
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8 years ago |
Christopher
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9ead74d659
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Refactored Narrative scripts to use protected fields with public property accessors
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8 years ago |
Christopher
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83c12c7e76
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Refactored many classes to use protected serialisable fields, with public property accessors where required.
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8 years ago |
Christopher
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239bf8fefe
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Converted tabs to spaces in all .cs files
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8 years ago |
lealeelu
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26e33808ec
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Fix portrait hide bug in Conversation Function
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8 years ago |
Christopher
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37fd23ad45
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Fixed Unresponsive SayDialog after ClearMenu or *.StopAllBlocks(); #518
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8 years ago |
lealeelu
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80372fb55f
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Bail out first thing if comment
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8 years ago |
lealeelu
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9bd1b806a6
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Bugfix for when portrait field is blank
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8 years ago |
Christopher
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e3660dc6bc
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Use quotes for identifiers containing spaces instead of commas. Hide parameter can be in any position in params.
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8 years ago |
Christopher
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38ee8605a1
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Hide characters in conversation e.g. john hide:
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8 years ago |
Christopher
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921891f255
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Fixed stage.Show() not fading in a previously faded out character if portrait hasn't changed.
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8 years ago |
Christopher
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c136b5590e
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Made it easier to resize the default SayDialog
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8 years ago |
Christopher
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199f74ecba
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Fixed NullReferenceException with nameText in SayDialog #517
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8 years ago |
Christopher
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c2079d2613
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Set inline SayDialog portraits if no Stage present
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8 years ago |
Christopher
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858cbad3f3
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Conversation command support string substitution
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8 years ago |
Christopher
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ece7d26f52
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Ensure the character cache is populated before accessing it
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8 years ago |
Christopher
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edaff879b1
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Fixes for single line conversation and trimming whitespace on story text.
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8 years ago |
Christopher
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f79c04f8e0
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Added Conversation command
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8 years ago |
Christopher
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964a1e504a
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Fixed incorrect portraits and positioning across multiple conversation() commands
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8 years ago |
Christopher
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c95dd146fc
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Fix portraits not moving into new position
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8 years ago |
Christopher
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2c07403cad
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Use SayDialog specified in Character.SetSayDialog property if present
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8 years ago |
Christopher
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b77fb1dd58
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Renamed Conversation class to ConversationManager. Documented conversation() function in Lua.
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8 years ago |
Christopher
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0075f24ced
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Renamed and Moved ConversationManager class
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8 years ago |
Christopher
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057772cf28
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Fix if no EventSystem present in scene
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8 years ago |
Christopher
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3234aecee8
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Removed cached portraits
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8 years ago |
Christopher
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19cbab7112
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Changed PortraitOptions and PortraitState to use class instead of struct. MoonSharp doesn't work well with structs.
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8 years ago |
lealeelu
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4992ea9925
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Cache stage and portrait info and add ability to rearrange params
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8 years ago |
lealeelu
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7420ffeefb
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Create Conversation Function in LuaUtils
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8 years ago |
Christopher
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9314253257
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Duplicated default dialog image to avoid breaking dialogs in existing scenes.
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8 years ago |
Christopher
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1b1cfa7c4f
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Default dialog box now fits in a 5:4 ratio display. Also changed the dialog image to be sliced, so can be resized to any width / height required.
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8 years ago |
Christopher
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fc2713ddcd
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Fixed dialog input causing an exception if no Event System is present.
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8 years ago |
Christopher
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5382f84f2e
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Fix for compile error for folks upgrading using the Fungus 3 unitypackage
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8 years ago |
Christopher
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deeb5259e6
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Fixed Fungus Lua setcharacter bug #503
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9 years ago |
Gerardo Marset
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6337bf19fd
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Cache the current StandaloneInputModule.
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9 years ago |
Gerardo Marset
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8018abcf15
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Remove stray unneeded option.
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9 years ago |
Gerardo Marset
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f67cbf0705
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Better follow the project's coding standards.
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9 years ago |
Gerardo Marset
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c1d1dc901e
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Allow for options to be picked without clicking.
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9 years ago |
Gerardo Marset
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4b3a4bf32b
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Simplify DialogInput to use Unity's InputManager.
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9 years ago |
Christopher
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67adbab9a0
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Added open source license header to all source files
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9 years ago |
Christopher
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a0b11e074b
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Merging PR #490
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9 years ago |
Christopher
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624f66f516
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Fixed Set Anim Integer/Float/Bool lose property settings #492
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9 years ago |
Christopher
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0eac532b35
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String substitution uses StringBuilder to avoid string allocations
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9 years ago |
Christopher
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54d80c5039
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Fixed character Name appears in Say Dialog when used from Lua #484
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9 years ago |
Christopher
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6a7878552e
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Fixed Child Object gets deleted when having a flowchart on parent and child. #475
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9 years ago |
Pavel Kvas
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977c2472a0
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extract ControlWithDisplay generic base class
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9 years ago |