14 Commits (4d331c34c24240e8ee74d90c2a2cf332eede9097)

Author SHA1 Message Date
Christopher f94e46e42d Refactored narrative comments 9 years ago
Christopher 9ead74d659 Refactored Narrative scripts to use protected fields with public property accessors 9 years ago
Christopher 239bf8fefe Converted tabs to spaces in all .cs files 9 years ago
lealeelu 26e33808ec Fix portrait hide bug in Conversation Function 9 years ago
lealeelu 80372fb55f Bail out first thing if comment 9 years ago
Christopher e3660dc6bc Use quotes for identifiers containing spaces instead of commas. Hide parameter can be in any position in params. 9 years ago
Christopher 38ee8605a1 Hide characters in conversation e.g. john hide: 9 years ago
Christopher c2079d2613 Set inline SayDialog portraits if no Stage present 9 years ago
Christopher ece7d26f52 Ensure the character cache is populated before accessing it 9 years ago
Christopher edaff879b1 Fixes for single line conversation and trimming whitespace on story text. 9 years ago
Christopher 964a1e504a Fixed incorrect portraits and positioning across multiple conversation() commands 9 years ago
Christopher c95dd146fc Fix portraits not moving into new position 9 years ago
Christopher 2c07403cad Use SayDialog specified in Character.SetSayDialog property if present 9 years ago
Christopher b77fb1dd58 Renamed Conversation class to ConversationManager. Documented conversation() function in Lua. 9 years ago
Christopher 0075f24ced Renamed and Moved ConversationManager class 9 years ago
Christopher 83fc09272c Refactored ConversationManager to do text processing in two distinct phases. 9 years ago
Christopher 86855857d8 Safely get active stage, handles case where no stage present. 9 years ago
lealeelu 4992ea9925 Cache stage and portrait info and add ability to rearrange params 9 years ago
lealeelu 7420ffeefb Create Conversation Function in LuaUtils 9 years ago