Replaced Choose, Option commands with new Menu command
- Menu command displays Menu dialog immediately and then continues
- Menu dialog is a simple list of buttons
Say dialog can now display and continue (via Wait For Input property)
- This allows you to display Say text and show a multiple choice menu
at the same time
There is now only one type of standard Say dialog
- Text box automatically adjusts if no character image is displayed
Added SetSayDialog and SetMenuDialog commands to explicitly switch
between custom dialog objects.
Added a MenuTimer command to display the timeout slider
- Calls a target sequence if the timer expires
- Added clickSound property to Button component
- Added new Dialog component and prefab (replaces Page)
- Moved deprecated files to Legacy folder
- Game components (CommandQueue, etc.) are now created in Game prefab
- Moved all camera related properties and functions from Game to
CameraController
- Added IDialog interface to support backwards compatibility between
Page class and the new Dialog class
- Added SetDialog() and SetTimeout() commands
- Marked all Page commands as Obsolete
- Added character images for use with Dialog component
- Added timed multiple choice menus
- Added looping typing sound while text is being written
- Updated example rooms to use new Dialog system
- Buttons now have a Button component at design time
- The Button.autoHide property controls automatic hiding when
displaying page text / waiting
- The Button.hideOnFlag property controls hiding when a named flag
value is set to true
- Added Button prefab asset
- Added default Button sprite texture