1 Commits (420c2ac444faf5db2874ffdce4c12171fe1b92f0)

Author SHA1 Message Date
Christopher 627e167f88 Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Christopher ef0dfaf987 Fixed case typo in ControlAudio 8 years ago
Christopher cc4406a8fb Change all public properties to use virtual 8 years ago
Christopher ce92029918 Refactored comments 8 years ago
Christopher f130385f6f Changed comment style on header block 8 years ago
Christopher 2b3d3c9ba4 Removed unnecessary newline 8 years ago
Christopher e4451a54a0 Refactored comments and layout 8 years ago
Christopher 83c12c7e76 Refactored many classes to use protected serialisable fields, with public property accessors where required. 8 years ago
Christopher 239bf8fefe Converted tabs to spaces in all .cs files 8 years ago
Christopher 67adbab9a0 Added open source license header to all source files 9 years ago
Chris Gregan cff0a2c60a Fixed control volume bug #464 9 years ago
chrisgregan 4fddc9e420 Replaced serialisation callback due to threading warning 9 years ago
chrisgregan 9ee98e5b42 Moved Backwards compatibility region to bottom of source files 9 years ago
chrisgregan f937aed6cb Audio commands can use variables in properties 9 years ago
chrisgregan bf03a3c8a2 Fixed: ControlAudio waitUntilFinished property doesn't wait for correct time #174 9 years ago
John O'Kane 4f7088487b Issue where audio would continue when audio is finished while waitUntilFinished was not set to true 9 years ago
chrisgregan 9399574897 Fixed Control Audio stopping all untagged audiosources #132 9 years ago
chrisgregan 4cc04e5546 Added some missing command tooltips 10 years ago
chrisgregan 5a18ddfb41 Upgraded to Unity 5 10 years ago
chrisgregan 77960063ee Reverted change removing StopAudioWithSameTag() #84 10 years ago
chrisgregan bd52feb65b Added missing Continue() call 10 years ago
chrisgregan b7815dea0c Added Control Audio command #84 10 years ago