Christopher
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627e167f88
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
Christopher
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ef0dfaf987
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Fixed case typo in ControlAudio
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8 years ago |
Christopher
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cc4406a8fb
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Change all public properties to use virtual
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8 years ago |
Christopher
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ce92029918
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Refactored comments
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8 years ago |
Christopher
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f130385f6f
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Changed comment style on header block
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8 years ago |
Christopher
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2b3d3c9ba4
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Removed unnecessary newline
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8 years ago |
Christopher
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e4451a54a0
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Refactored comments and layout
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8 years ago |
Christopher
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83c12c7e76
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Refactored many classes to use protected serialisable fields, with public property accessors where required.
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8 years ago |
Christopher
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239bf8fefe
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Converted tabs to spaces in all .cs files
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8 years ago |
Christopher
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67adbab9a0
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Added open source license header to all source files
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9 years ago |
Chris Gregan
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cff0a2c60a
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Fixed control volume bug #464
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9 years ago |
chrisgregan
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4fddc9e420
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Replaced serialisation callback due to threading warning
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9 years ago |
chrisgregan
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9ee98e5b42
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Moved Backwards compatibility region to bottom of source files
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9 years ago |
chrisgregan
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f937aed6cb
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Audio commands can use variables in properties
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9 years ago |
chrisgregan
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bf03a3c8a2
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Fixed: ControlAudio waitUntilFinished property doesn't wait for correct time #174
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9 years ago |
John O'Kane
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4f7088487b
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Issue where audio would continue when audio is finished while waitUntilFinished was not set to true
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9 years ago |
chrisgregan
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9399574897
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Fixed Control Audio stopping all untagged audiosources #132
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9 years ago |
chrisgregan
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4cc04e5546
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Added some missing command tooltips
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10 years ago |
chrisgregan
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5a18ddfb41
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Upgraded to Unity 5
Also updated Sherlock example game
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10 years ago |
chrisgregan
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77960063ee
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Reverted change removing StopAudioWithSameTag() #84
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10 years ago |
chrisgregan
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bd52feb65b
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Added missing Continue() call
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10 years ago |
chrisgregan
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b7815dea0c
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Added Control Audio command #84
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10 years ago |