Chris Gregan
662575dc89
Update .gitignore
5 years ago
Chris Gregan
c2fa01c542
Update .gitignore
5 years ago
Steve Halliwell
43978d6739
Merge pull request #744 from stevehalliwell/MultiSelectFlowchartWindowBugFix
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FlowchartWindow MutliSelect now more strictly manages selectedness
5 years ago
Steve Halliwell
c0667c824f
Portrait 2019 fix ( #743 )
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Use overrideSprite instead of sprite on UIImages
5 years ago
desktop-maesty/steve
016e42d36d
Experimental Searchable menus are now enabled by default
5 years ago
desktop-maesty/steve
ec5eeb4da0
Mushroom icon for the inspector moved in 2019 as to not overlap the new visibility toggle Unity has added.
5 years ago
desktop-maesty/steve
1b04eb5b7b
FlowchartWindow MutliSelect now more strictly manages selected and mousedown or held over status of blocks and fixes
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-multi move
-multi delete
-multi copy & paste
-control click and marque toggles block selectedness
-undo redo forces refresh of cached lists
6 years ago
Chris Gregan
3f0f5146a1
Update change_log.md
6 years ago
Chris Gregan
a8a71b3460
Updated Doxygen project
6 years ago
Chris Gregan
c0d34045c2
Updated change log
6 years ago
Chris Gregan
76972bc625
Update community_tutorials.md
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Added Fungus Gendered Pronouns add on to docs
6 years ago
Chris Gregan
a080149373
Updated reference docs
6 years ago
Chris Gregan
6a8f6c2a85
Updated project to Unity 2019.1.0f2
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Updated project files and fixed warnings.
Switched to .NET 4.x
6 years ago
desktop-maesty/steve
206f5db892
Enforce Flowchart selectedBlocks and selectedCommands collections are not null
6 years ago
desktop-maesty/steve
0d4b5bae00
Additional null checks around Flowchart.selectedBlocks and Flowchart.selectedCommands
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-Nulls are getting into these collections in error. Seems to be due to SelectedBlocks serialising and not being refreshed correctly when something is deleted or removed outside of FlowchartWindow's control or a lingering null from a previous version.
Updated Changelog
6 years ago
desktop-maesty/steve
8ee98305ba
Updated ChangeLog
6 years ago
Steve Halliwell
97c5294f39
Merge pull request #737 from Skelly1983/patch-1
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Added space in block name does not exist string.
6 years ago
Steve Halliwell
8a06c583f1
Merge pull request #738 from stevehalliwell/CorrectionOfStaticListCaching
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Editor List Caching Fix
6 years ago
desktop-maesty/steve
ddc12dc4c6
Convert Variable Type list, EventHandler Type list and Command Type list to property
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-force init cache of access, this solves the 'Cannot add variable' style errors that have been reported
6 years ago
ArkAngel Apps
cced139c2c
Missing space in log statements
6 years ago
ArkAngel Apps
954039bbef
Added space in block name does not exist string.
6 years ago
Chris Gregan
c1e9b3c91c
Update ProjectVersion.txt
6 years ago
Chris Gregan
b0c83c454a
Update CHANGELOG.txt
6 years ago
desktop-maesty/steve
c21a39a886
Corrected UNITY_EDITOR define usage in flowchart and block
6 years ago
Chris Gregan
2da8a0f7ae
Merge pull request #728 from stevehalliwell/FlowchartWindowPerfOptimisation
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FlowchartWindow performance improvements and optimization
6 years ago
Chris Gregan
04dae8813c
Merge pull request #729 from stevehalliwell/VaraibleEditorPopupNestingBug
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VariableEditor popup name and key concat no longer has spaces, allows…
6 years ago
Chris Gregan
f30019c4ee
Merge pull request #727 from stevehalliwell/MoreTMProSupport
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TMPro support for Get/Set Text, FadeUI & NarrativeLog
6 years ago
Chris Gregan
0422a8062f
Merge branch 'master' into MoreTMProSupport
6 years ago
Chris Gregan
781dda52c8
Merge pull request #730 from stevehalliwell/ToFromString
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Commands to store FungusVariable.ToString into a StringVariable and t…
6 years ago
Chris Gregan
caf44c6b59
Merge pull request #732 from stevehalliwell/2019_1a13_support
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2019 1a13 support
6 years ago
Chris Gregan
cd2c5148eb
Merge pull request #733 from stevehalliwell/CommandHasReferenceSummary_Updates
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Command has reference and summary updates
6 years ago
desktop-maesty/steve
f0213e0835
HasReference added to many commands that lacked them or had only partially checked vars
6 years ago
desktop-maesty/steve
e73121ea5c
Command can now cache a list of referenced variables that are checked by the variablelistadapter for highlighting
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- Flowchart can identify add variables found via the substitute regex
- Commands that use SubstituteVariables on their string data use the new caching method so they can highlight variables that will be used during substitution
6 years ago
desktop-maesty/steve
5329caa624
Mathf Command more consistent implementation of HasReference and more Detailed Summaries
6 years ago
desktop-maesty/steve
a1353af961
BlockInspector correct top panel height in 2018_3
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BlockEditor only force unique name if it has changed
6 years ago
desktop-maesty/steve
24ba9b3468
BlockInspector and BlockEditor changes to display correctly in 2019.1.0a13
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- GUILayout.*Area no longer used was resulting in 0 pixels drawn
- Inspector height calc no longer driven by layout option that was filling 0 pixels
- Resize bar changes to correctly position and minimise incorrect values
6 years ago
desktop-maesty/steve
811a381c0d
Commands to store FungusVariable.ToString into a StringVariable and to parse a string into an Int or Float FungusVariable
6 years ago
desktop-maesty/steve
77fff64e24
VariableEditor popup name and key concat no longer has spaces, allows the PopUp to correctly nest items with the same parent
6 years ago
Chris Gregan
c8526d55da
Edited property names and descriptions on Set Sprite and Set UI Image commands
6 years ago
Chris Gregan
fe24a93e5f
Merge pull request #726 from ducksonthewater/master
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Added
6 years ago
desktop-maesty/steve
d7ab327cc2
FlowchartWindow checks for staleness of EventHandler, Block header info and Flowchart header info
6 years ago
desktop-maesty/steve
efd39d2fa3
FlowchartWindow stale repaints
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- during undo and redo operations
- when command data is stale due to modification by user
6 years ago
desktop-maesty/steve
fd936ee06e
FlowchartWindow tracks selected command changes and force repaints
6 years ago
desktop-maesty/steve
27b84d0116
Support use of TMPro in Set Text, Get Text and Narrative Log Menu via use of TextAdapter
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FadeUI also checks for CanvasGroups and if 2018_1_OR_NEWER will check for TMP_Text also
TextAdapter uses 2018_1_OR_NEWER for more thorough support of TMPro such as color and rich text operations
6 years ago
Joerg Burbach
94aae11c30
Added
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- SetSprite - changes the image on the SpriteRenderer of one or more GameObjects
- SetUIImage - changes the image on the Image of one or more GameObjects
6 years ago
desktop-maesty/steve
ab01729d39
Merge branch 'master' into FlowchartWindowPerfOptimisation
6 years ago
Chris Gregan
6959b0ff4f
Updated changelog for v.3.10.0
6 years ago
Chris Gregan
60c3d5d356
Fixed TextAdapter to handle null text GameObject
6 years ago
Chris Gregan
2a7432cc70
Fixed warning in EnterName example when clicking Ok button
6 years ago
Chris Gregan
84a0d32bb1
Merge pull request #725 from stevehalliwell/StopThenCall
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New Call mode, StopThenCall
6 years ago